Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:part_6_house_rules:skill_checks [2025/06/10 18:34] restlessrules:part_6_house_rules:skill_checks [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Skill and ability checks ====== 
- 
-Skills can be checked for success by rolling your ability score or under on a d6 scale.  You can combine two ability scores if it calls for it and roll d12.  The difficulty of the check is solely at the discretion of the DM. 
- 
-=== Single Ability Score Check === 
- 
-^ Difficulty ^ Success is ability score or under ^ 
-| Easy | 2d6 | 
-| Standard | 3d6 | 
-| Difficult | 4d6 | 
-| Very difficult | 5d6 | 
-| Arduous | 6d6 | 
-| Impossible | 7d6 | 
- 
-=== Dual Ability Score Check === 
- 
-^ Difficulty ^ Success is total ability score or under ^ 
-| Easy | 2d12 | 
-| Standard | 3d12 | 
-| Difficult | 4d12 | 
-| Very difficult | 5d12 | 
-| Arduous | 6d12 | 
-| Impossible | 7d12 | 
- 
- 
-=== Thief or Other Percentage Skills === 
- 
-Any percentage-type abilities can be calculated in the way above.  For each 5% in an ability (rounded down) counts as a +1 point bonus to the ability score rolled against. 
- 
-So, for example, a thief attempting to pick pockets with a 40% chance and a 15 Dexterity would need to roll a 15 + (40 ÷ 5) = __23__ or below with //x//d6 (//x// being the number of dice rolled based on difficulty). 
  

Fumble!  You lose your grip on your weapon and reality.