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Part 6: House Rules

Character rules

Rolling stats

Accruing experience

“Good at” skills

Maintaining a stable of characters


The Adventure

Carousing

Encumbrance and inventory

Money and treasure

Skill checks

Usage die


Combat

Death and dying

XP for new character

Friendly fire

Shields shall be splintered!

Shield walls

Simple combat maneuvers

Two-handed fighting


Magic

Holmesian scroll creation


DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players