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Part 6: House Rules

Character rules

Rolling stats

Accruing experience

“Good at” skills

Maintaining a stable of characters


The Adventure

Carousing

Encumbrance

Money and treasure

Skill checks

Usage die


Combat

Death and dying

Friendly fire

Shields shall be splintered!

Shield walls

Simple combat maneuvers

Two-handed fighting


Magic

Holmesian scroll creation


Boomer D&D:  “We are brutal mercenaries who take whatever isn’t nailed down. We get killed because we didn’t understand the ten paragraph description of the trapped room.”