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Part 6: House Rules

Character rules

Rolling stats

Accruing experience

“Good at” skills

Maintaining a stable of characters


The Adventure

Money and treasure

Skill checks


Combat

Death and dying

Friendly fire

Shields shall be splintered!

Shield walls

Two-handed fighting


Equipment

Usage die


Creating magic items

Holmesian scroll creation


DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players