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Part 6: House Rules

Player Characters

Rolling stats

Accruing experience

“Good at” skills

New characters start at first level

Maintaining a stable of characters


Character upkeep


The Adventure

Carousing

Encumbrance and inventory

Money and treasure

Skill checks

Usage die


Combat

Death and dying

Heroic sendoff

Friendly fire

Shields shall be splintered!

Shield walls

Simple combat maneuvers

Two-handed fighting


Magic

Holmesian scroll creation

Identifying magic items


“The worthy GM never purposely kills players’ PCs, he presents opportunities for the rash and unthinking players to do that all on their own.”
― Gary Gygax