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rules:part_4_the_adventure:skill_checks [2025/06/19 20:08] – created - external edit 127.0.0.1rules:part_4_the_adventure:skill_checks [2025/06/20 21:21] (current) restless
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 ====== Skill and ability checks ====== ====== Skill and ability checks ======
  
-Skill or ability checks can be checked for success by rolling a relevant ability score or under on a //X//d6 scale.  You can combine two ability scores if it calls for it and roll //X//d12.  The difficulty of the check is solely at the discretion of the DM, adjusted by your [[good_at_skills|"good at"]] skills.+Skill or ability checks can be checked for success by rolling a relevant ability score or under on a //X//d6 scale.  You can combine two ability scores if it calls for it and roll //X//d12.  The difficulty of the check is solely at the discretion of the DM, adjusted by your [[rules:part_2_player_characters:home#good_at_skills|"good at"]] skills.
  
 === Single Ability Score Check === === Single Ability Score Check ===
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 So, for example, a thief attempting to pick pockets with a 40% chance and a 15 Dexterity would need to roll a 15 + (40 ÷ 5) = __23__ or below with //x//d6 (//x// being the number of dice rolled based on difficulty). So, for example, a thief attempting to pick pockets with a 40% chance and a 15 Dexterity would need to roll a 15 + (40 ÷ 5) = __23__ or below with //x//d6 (//x// being the number of dice rolled based on difficulty).
  
-{{tag>houserule}}+{{tag>houserule skills}}

Fumble!  You lose your grip on your weapon and reality.