Skill and ability checks

Skill or ability checks can be checked for success by rolling a relevant ability score or under on a Xd6 scale.  You can combine two ability scores if it calls for it and roll Xd12.  The difficulty of the check is solely at the discretion of the DM, adjusted by your "good at" skills.

Single Ability Score Check

Difficulty Success is ability
score or under
Easy 2d6
Standard 3d6
Difficult 4d6
Very difficult 5d6
Arduous 6d6
Impossible 7d6

Dual Ability Score Check

Difficulty Success is combined
ability score or under
Easy 2d12
Standard 3d12
Difficult 4d12
Very difficult 5d12
Arduous 6d12
Impossible 7d12

Thief or Other Percentage Skills

Any percentage-type abilities can be calculated in the way above.  For each 5% in an ability (rounded down) counts as a +1 point bonus to the ability score rolled against.

So, for example, a thief attempting to pick pockets with a 40% chance and a 15 Dexterity would need to roll a 15 + (40 ÷ 5) = 23 or below with xd6 (x being the number of dice rolled based on difficulty).


Boomer D&D:  “We are brutal mercenaries who take whatever isn’t nailed down. We get killed because we didn’t understand the ten paragraph description of the trapped room.”