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Runesmith

Level XP HD Special Rune Crafter (Uses/Day) Galdrmaster (Uses/Day)
1 0 1d6 Rude Crafter, Lore of Runes 1
2 2,150 2d6 2
3 4,300 3d6 Galdrmaster 3 1
4 8,600 4d6 4 2
5 16,200 5d6 Rune of Protection 5 3
6 32,400 6d6 6 4
7 64,800 7d6 Elemental Weaving 7 5
8 130,000 8d6 8 6
9 220,000 9d6 Master Runesmith 9 7
10 310,000 9d6+1 10 8
11 400,000 9d6+2 11 9
12 490,000 9d6+3 12 10
13 580,000 9d6+4 Stronghold and followers 13 11
14 670,000 9d6+5 14 12
15 760,000 9d6+6 15 13
16 850,000 9d6+7 16 14
17 940,000 9d6+8 17 15
18 1,030,000 9d6+9 18 16
19 1,120,000 9d6+10 19 17
20 1,210,000 9d6+11 20 18

The Runesmith is a keeper of ancient secrets, a scholar of forgotten symbols, and a craftsman of mystical power.  They understand that true magic resides not just in arcane words, but in the potent resonance of runes and the power of the spoken word (galdr).  While not a spellcaster in the traditional sense, the Runesmith imbues objects and inspires allies with protective wards, enhances weapons with fleeting power, and can subtly influence the world through their deep connection to primordial energies.

Runesmiths are meticulous and deeply learned individuals, often found in ancient libraries, secluded workshops, or traveling to uncover lost lore.  They are rarely frontline fighters, preferring to support their allies with tactical enhancements and environmental manipulation.  Their reputation is built on their knowledge of ancient symbols and their ability to bring latent power to bear.  They may carry a set of carving tools, ink, or a collection of small, carved bones or stones used in their practices.

A Runemsith has intelligence as their prime requisite.  A Runesmith must have an intelligence of at least 12.  A Runesmith with an intelligence score of 13-15 gains +5% to earned experience points; a score of 16+ gains +10%.  A Runesmith fights as a thief and saves as a magic-user.  Runesmiths may only use light armor but no shields, and may use daggers, clubs, hammers, staves and throwing axes as weapons.

Special abilities


DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players