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| rules:part_2_player_characters:inquisitor [2025/06/13 23:34] – [Special abilities] restless | rules:part_2_player_characters:inquisitor [2025/06/20 21:19] (current) – external edit 127.0.0.1 | ||
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| An Inquisitor may not use magic items, but gains experience from the destruction of magic items, such that they gain one HD of XP per plus and if the item has special powers they gain one HD of XP per special ability. | An Inquisitor may not use magic items, but gains experience from the destruction of magic items, such that they gain one HD of XP per plus and if the item has special powers they gain one HD of XP per special ability. | ||
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| + | An Inquisitor will not knowingly or willingly join with a practitioner of the Forbidden Arts. The exception is with members of the order [[: | ||
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| ==== Special abilities ==== | ==== Special abilities ==== | ||
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| **Aura of Conviction: ** Once per day, as an action, the Inquisitor can project an aura of unwavering faith for 1d4 rounds. All allies (including the Inquisitor) within 20 feet gain a +1 bonus to their saving throws against mind-affecting magic (e.g., Charm Person, Sleep, Fear, illusions) and magical compulsion. | **Aura of Conviction: ** Once per day, as an action, the Inquisitor can project an aura of unwavering faith for 1d4 rounds. All allies (including the Inquisitor) within 20 feet gain a +1 bonus to their saving throws against mind-affecting magic (e.g., Charm Person, Sleep, Fear, illusions) and magical compulsion. | ||
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| + | **Turn Undead: ** The Inquisitor can turn undead as a cleric three levels lower. | ||
| **Dispel Minor Forbidden Arts: ** Once per day, as an action, the Inquisitor can attempt to nullify a single ongoing spell effect of 1st or 2nd level within 30 feet. This requires a successful save versus magic on the part of the Inquisitor. | **Dispel Minor Forbidden Arts: ** Once per day, as an action, the Inquisitor can attempt to nullify a single ongoing spell effect of 1st or 2nd level within 30 feet. This requires a successful save versus magic on the part of the Inquisitor. | ||
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| **Sanctify Artifact: ** The Inquisitor learns how to prepare magical artifacts for destruction, | **Sanctify Artifact: ** The Inquisitor learns how to prepare magical artifacts for destruction, | ||
| - | **Abjure Forbidden Source: ** Once per day, as a reaction to a creature casting a spell or activating a magical item within 30 feet, the Inquisitor can briefly call upon the Lawgiver’ | + | **Abjure Forbidden Source: ** Once per day, as a reaction to a creature casting a spell or activating a magical item within 30 feet, the Inquisitor can briefly call upon the Lawgiver’ |
| **Truth Seeker: ** The Inquisitor becomes highly adept at discerning truth from falsehood, their faith guiding them against deception. They gain a +4 bonus to wisdom ability checks checks made to detect lies, uncover deception, or see through illusions in verbal testimony or in a creature’ | **Truth Seeker: ** The Inquisitor becomes highly adept at discerning truth from falsehood, their faith guiding them against deception. They gain a +4 bonus to wisdom ability checks checks made to detect lies, uncover deception, or see through illusions in verbal testimony or in a creature’ | ||
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| **Stronghold and Followers: ** Upon reaching 10th level, an Inquisitor may establish a stronghold, typically a fortified Chapter House, a commandery of the Order of Inquisitors, | **Stronghold and Followers: ** Upon reaching 10th level, an Inquisitor may establish a stronghold, typically a fortified Chapter House, a commandery of the Order of Inquisitors, | ||
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