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rules:part_2_player_characters:home [2025/06/16 17:38] – [Rolling stats] restlessrules:part_2_player_characters:home [2025/06/22 23:51] (current) – [Character Races] restless
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 ====== Part 2:  Player Characters ====== ====== Part 2:  Player Characters ======
  
-===== Rolling stats ====+===== Character Abilities =====
  
-Your new character will be considered unplayable if the total ability score bonus is less than zero.  If this is the casereroll your character.+==== Rolling stats ==== 
 +{{page>rolling_stats&noheader}} 
 + 
 + 
 +===== Character Races ===== 
 + 
 +Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): 
 + 
 +  * **Elves, or //[[gaz:alfar|Alfar]]//: **  an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class.  They may only play fighter, magic-user ([[rules:part_3_spells:alfar_spell_list|with a restricted spell list]]) or thief classes.  Otherwise, alfar are as per elves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules.  
 + 
 +  * **Dwarvesor //[[gaz:dvergar|Dvergar]]//: **  a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class.  They may only play cleric ([[rules:part_3_spells:dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes.  Otherwise, dvergar are as per dwarves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules. 
 + 
 +  * **//[[gaz:jotunnborn|Jotunnborn]]// (hill-giant kin): **  a people who are slightly larger than most humans and possessed of great strength at the expense of grace.  [[jotunnborn|See here for information regarding jotunnborn.]]
  
  
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   * [[bard|Bard]]:   those who have learned history, oral tradition, music, and performance.   * [[bard|Bard]]:   those who have learned history, oral tradition, music, and performance.
   * [[druid|Druid]]:  nature priests, revering the gods of the natural world.   * [[druid|Druid]]:  nature priests, revering the gods of the natural world.
-  * [[inquisitor|Inquisitor]]:  a warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts +  * [[inquisitor|Inquisitor]]:  a warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts. 
-  * [[paladin|Paladin]]:  warriors consecrated to the cause of The Great Church +  * [[paladin|Paladin]]:  warriors consecrated to the cause of The Great Church. 
-  * [[ranger|Ranger]]:  specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay+  * [[ranger|Ranger]]:  specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay.
   * [[warlock|Warlock]]:  a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity.   * [[warlock|Warlock]]:  a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity.
  
-==== Character Races ==== 
  
-Certain nonhuman races are allowedwith limitations (to keep them exceptionally rare):+==== New characters start at first level ==== 
 +{{page>new_characters_first_level&noheader}} 
 + 
 +==== Maintaining a stable of characters ==== 
 +{{page>character_stable&noheader}} 
 + 
 +==== Accruing experience ==== 
 +{{page>accruing_experience&noheader}} 
 + 
 +==== “Good at” skills ==== 
 +{{page>good_at_skills&noheader}} 
 + 
 +==== Character upkeep ==== 
 +{{page>character_upkeep&noheader}} 
 + 
 + 
 +===== Weapons and Equipment ===== 
 + 
 +==== Money and treasure ==== 
 +{{page>money&noheader}} 
 + 
 + 
 +==== Armor and Shields ==== 
 + 
 +There are three classifications of armor:  lightmedium and heavy. 
 + 
 +^ Armor Type                     ^ Classification            ^                Weight ^  AC                    ^ 
 +| No armor                       | —                                             0 |  11                    | 
 +| Leather Armor                  | Light                                        15 |  13                    | 
 +| Studded Armor                  | Light                                        25 |  14                    | 
 +| Ring Mail                      | Medium                    |                    30 |  14                    | 
 +| Chain Mail                     | Medium                    |                    40 |  15                    | 
 +| <fc:#ccc>//Banded Mail//</fc>  | <fc:#ccc>//Medium//</fc>  |  <fc:#ccc>//35//</fc> |  <fc:#ccc>//16//</fc> 
 +| Scale Mail                     | Heavy                                        55 |  16                    | 
 +| Splint Mail                    | Heavy                                        45 |  16                    | 
 +| <fc:#ccc>//Plate Mail//</fc>   | <fc:#ccc>//Heavy//</fc>    <fc:#ccc>//50//</fc> |  <fc:#ccc>//17//</fc> 
 +| Shield                         | Medium                    |                     5 |  +1                    | 
 +| Heavy shield                   | Heavy                                        12 |  +2                    | 
 +| Helm                           | Medium                    |                     4 |  +1                    | 
 + 
 +AC and weights have not changed, only the addition of classifications.  Italicized rows representing post-dark ages armor //are not// available in The Onyx City campaign. 
  
-  * **Elves, or //[[gaz:alfar|Alfar]]//: **  an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class.  They may only play fighter, magic-user ([[rules:part_3_spells:alfar_spell_list|with a restricted spell list]]) or thief classes. 
-  * **Dwarves, or //[[gaz:dvergar|Dvergar]]//: **  a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class.  They may only play cleric ([[rules:part_3_spells:dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes. 
-  * **//[[gaz:jotunnborn|Jotunnborn]]// (hill-giant kin): **  a people who are not much larger than most humans, but possessed of great strength at the expense of grace.  A jotunnborn  must have at least a 16 in strength and constitution, but may not have more than a 9 in dexterity, exclusive of any requirements for their character class.  They may only play a fighter or cleric ([[rules:part_3_spells:jotunnborn_spell_list|with a restricted spell list]]). 
  
 +{{tag>houserule class race}}