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| rules:part_2_player_characters:home [2025/06/13 20:49] – [Character Races] restless | rules:part_2_player_characters:home [2025/06/22 23:51] (current) – [Character Races] restless |
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| ====== Part 2: Player Characters ====== | ====== Part 2: Player Characters ====== |
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| | ===== Character Abilities ===== |
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| | ==== Rolling stats ==== |
| | {{page>rolling_stats&noheader}} |
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| | ===== Character Races ===== |
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| | Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): |
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| | * **Elves, or //[[gaz:alfar|Alfar]]//: ** an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class. They may only play fighter, magic-user ([[rules:part_3_spells:alfar_spell_list|with a restricted spell list]]) or thief classes. Otherwise, alfar are as per elves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules. |
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| | * **Dwarves, or //[[gaz:dvergar|Dvergar]]//: ** a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class. They may only play cleric ([[rules:part_3_spells:dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes. Otherwise, dvergar are as per dwarves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules. |
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| | * **//[[gaz:jotunnborn|Jotunnborn]]// (hill-giant kin): ** a people who are slightly larger than most humans and possessed of great strength at the expense of grace. [[jotunnborn|See here for information regarding jotunnborn.]] |
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| ===== Character Classes ===== | ===== Character Classes ===== |
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| | Since this campaign is set in a fantastic analogue of our own world, the vast majority of characters are human. |
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| ==== Character classes of Midgard ==== | ==== Character classes of Midgard ==== |
| * A Northman **Thief** may want to hide the fact they are a thief, as honor is very important to Northmen. | * A Northman **Thief** may want to hide the fact they are a thief, as honor is very important to Northmen. |
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| ==== Humans from beyond Midgard ==== | ==== Beyond Midgard ==== |
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| Other characters are possible, especially from England, Frankia, [[gaz:araby|Araby]], Saxons, etc. Most will be members of the normal character classes, but there are other classes as well. Here are some ideas for each: | Other characters are possible, especially from England, Frankia, [[gaz:araby|Araby]], Saxons, etc. Most will be members of the normal character classes, but there are other classes as well. Here are some ideas for each: |
| There are also these additional classes: | There are also these additional classes: |
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| * [[archer|Archer]]: a warrior specialized with a bow (or some other ranged weapon). | * [[archer|Archer]]: a warrior specialized with the bow (or some other ranged weapon). |
| * [[bard|Bard]]: those who have learned history, oral tradition, music, and performance. | * [[bard|Bard]]: those who have learned history, oral tradition, music, and performance. |
| * [[druid|Druid]]: nature priests, revering the gods of the natural world. | * [[druid|Druid]]: nature priests, revering the gods of the natural world. |
| * [[inquisitor|Inquisitor]]: a warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts | * [[inquisitor|Inquisitor]]: a warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts. |
| * [[paladin|Paladin]]: warriors consecrated to the cause of The Great Church | * [[paladin|Paladin]]: warriors consecrated to the cause of The Great Church. |
| * [[ranger|Ranger]]: specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay | * [[ranger|Ranger]]: specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay. |
| * [[warlock|Warlock]]: a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity. | * [[warlock|Warlock]]: a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity. |
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| ==== Character Races ==== | |
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| Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): | ==== New characters start at first level ==== |
| | {{page>new_characters_first_level&noheader}} |
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| | ==== Maintaining a stable of characters ==== |
| | {{page>character_stable&noheader}} |
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| | ==== Accruing experience ==== |
| | {{page>accruing_experience&noheader}} |
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| | ==== “Good at” skills ==== |
| | {{page>good_at_skills&noheader}} |
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| | ==== Character upkeep ==== |
| | {{page>character_upkeep&noheader}} |
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| | ===== Weapons and Equipment ===== |
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| | ==== Money and treasure ==== |
| | {{page>money&noheader}} |
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| | ==== Armor and Shields ==== |
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| | There are three classifications of armor: light, medium and heavy. |
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| | ^ Armor Type ^ Classification ^ Weight ^ AC ^ |
| | | No armor | — | 0 | 11 | |
| | | Leather Armor | Light | 15 | 13 | |
| | | Studded Armor | Light | 25 | 14 | |
| | | Ring Mail | Medium | 30 | 14 | |
| | | Chain Mail | Medium | 40 | 15 | |
| | | <fc:#ccc>//Banded Mail//</fc> | <fc:#ccc>//Medium//</fc> | <fc:#ccc>//35//</fc> | <fc:#ccc>//16//</fc> | |
| | | Scale Mail | Heavy | 55 | 16 | |
| | | Splint Mail | Heavy | 45 | 16 | |
| | | <fc:#ccc>//Plate Mail//</fc> | <fc:#ccc>//Heavy//</fc> | <fc:#ccc>//50//</fc> | <fc:#ccc>//17//</fc> | |
| | | Shield | Medium | 5 | +1 | |
| | | Heavy shield | Heavy | 12 | +2 | |
| | | Helm | Medium | 4 | +1 | |
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| | AC and weights have not changed, only the addition of classifications. Italicized rows representing post-dark ages armor //are not// available in The Onyx City campaign. |
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| * **Elves, or //Alfar//: ** an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class. They may only play fighter, magic-user ([[alfar_spell_list|with a restricted spell list]]) or thief classes. | |
| * **Dwarves, or //Dvergar//: ** a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class. They may only play cleric ([[dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes. | |
| * **//Baerhaugr// (hill-giant kin): ** a people who are not much larger than most humans, but possessed of great strength at the expense of grace. A baerhaugr must have at least a 16 in strength and constitution, but may not have more than a 9 in dexterity, exclusive of any requirements for their character class. They may only play a fighter or cleric (with a restricted spell list). | |
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| | {{tag>houserule class race}} |