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| rules:part_2_player_characters:home [2025/06/13 18:02] – [Humans from beyond Midgard] restless | rules:part_2_player_characters:home [2025/06/22 23:51] (current) – [Character Races] restless | ||
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| ====== Part 2: Player Characters ====== | ====== Part 2: Player Characters ====== | ||
| - | TODO | + | ===== Character Abilities ===== |
| + | ==== Rolling stats ==== | ||
| + | {{page> | ||
| + | |||
| + | |||
| + | ===== Character Races ===== | ||
| + | |||
| + | Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): | ||
| + | |||
| + | * **Elves, or // | ||
| + | |||
| + | * **Dwarves, or // | ||
| + | |||
| + | * **// | ||
| ===== Character Classes ===== | ===== Character Classes ===== | ||
| + | |||
| + | Since this campaign is set in a fantastic analogue of our own world, the vast majority of characters are human. | ||
| + | |||
| ==== Character classes of Midgard ==== | ==== Character classes of Midgard ==== | ||
| Line 11: | Line 27: | ||
| This setting has a few [[gaz: | This setting has a few [[gaz: | ||
| - | * [[hamramr:Hamramr]]: individuals gifted, or perhaps cursed, with the innate ability to shed their human form and take on the guise of animals. | + | * [[rules:part_2_player_characters: |
| * [[runesmith|Runesmith]]: | * [[runesmith|Runesmith]]: | ||
| * [[seer|Seer]]: | * [[seer|Seer]]: | ||
| Line 21: | Line 37: | ||
| A Viking can also be a member of the traditional character classes, but with the following considerations: | A Viking can also be a member of the traditional character classes, but with the following considerations: | ||
| - | * A Northman **Cleric** would be // | + | * A Northman **Cleric** would be // |
| * A Northman **Fighter** would be a [[gaz: | * A Northman **Fighter** would be a [[gaz: | ||
| * A Northman **Magic-User** has likely traveled to another land to learn the ways of the [[gaz: | * A Northman **Magic-User** has likely traveled to another land to learn the ways of the [[gaz: | ||
| * A Northman **Thief** may want to hide the fact they are a thief, as honor is very important to Northmen. | * A Northman **Thief** may want to hide the fact they are a thief, as honor is very important to Northmen. | ||
| - | ==== Humans from beyond | + | ==== Beyond |
| Other characters are possible, especially from England, Frankia, [[gaz: | Other characters are possible, especially from England, Frankia, [[gaz: | ||
| Line 37: | Line 53: | ||
| There are also these additional classes: | There are also these additional classes: | ||
| - | * Archer: | + | * [[archer|Archer]]: a warrior specialized with the bow (or some other ranged weapon). |
| - | * Bard: those who have learned history, oral tradition, music, and performance. | + | * [[bard|Bard]]: those who have learned history, oral tradition, music, and performance. |
| - | * Druid: | + | * [[druid|Druid]]: nature priests, revering the gods of the natural world. |
| - | * Inquisitor: | + | * [[inquisitor|Inquisitor]]: a warrior that works to suppress the practice of [[gaz: |
| - | * Paladin: | + | * [[paladin|Paladin]]: warriors consecrated to the cause of The Great Church. |
| - | * Ranger: | + | * [[ranger|Ranger]]: specialized warriors who roam the borderlands, |
| - | * Warlock: | + | * [[warlock|Warlock]]: a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity. |
| - | ==== Nonhumans ==== | ||
| - | Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): | + | ==== New characters start at first level ==== |
| + | {{page> | ||
| + | |||
| + | ==== Maintaining a stable of characters ==== | ||
| + | {{page> | ||
| + | |||
| + | ==== Accruing experience ==== | ||
| + | {{page> | ||
| + | |||
| + | ==== “Good at” skills ==== | ||
| + | {{page> | ||
| + | |||
| + | ==== Character upkeep ==== | ||
| + | {{page> | ||
| + | |||
| + | |||
| + | ===== Weapons and Equipment ===== | ||
| + | |||
| + | ==== Money and treasure ==== | ||
| + | {{page> | ||
| + | |||
| + | |||
| + | ==== Armor and Shields ==== | ||
| + | |||
| + | There are three classifications of armor: | ||
| + | |||
| + | ^ Armor Type ^ Classification | ||
| + | | No armor | — | ||
| + | | Leather Armor | Light | ||
| + | | Studded Armor | Light | ||
| + | | Ring Mail | Medium | ||
| + | | Chain Mail | Medium | ||
| + | | <fc:# | ||
| + | | Scale Mail | Heavy | ||
| + | | Splint Mail | Heavy | ||
| + | | < | ||
| + | | Shield | ||
| + | | Heavy shield | ||
| + | | Helm | Medium | ||
| + | |||
| + | AC and weights have not changed, only the addition of classifications. | ||
| - | * **Elves, or //Alfar//: ** an elvish character must have at least a 14 in intelligence, | ||
| - | * **Dwarves, or // | ||
| - | * **// | ||
| + | {{tag> | ||



