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| rules:part_2_player_characters:archer [2025/06/13 21:22] – [Table] restless | rules:part_2_player_characters:archer [2025/06/20 21:19] (current) – external edit 127.0.0.1 | ||
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| ^ Level ^ Points | ^ Level ^ Points | ||
| | 1 | 0 | 1d8 | | 1 | 0 | 1d8 | ||
| - | | 2 | 2,000 | + | | 2 | 2,500 |
| - | | 3 | 4,000 | 3d8 | + | | 3 | 5,000 | 3d8 |
| - | | 4 | 8,000 | 4d8 | + | | 4 | 10,000 |
| - | | 5 | 16,000 | + | | 5 | 20,000 |
| - | | 6 | 32,000 | + | | 6 | 40,000 |
| - | | 7 | 64,000 | + | | 7 | 80,000 |
| - | | 8 | 120,000 | 8d8 | + | | 8 | 160,000 | 8d8 |
| - | | 9 | 240,000 | 9d8 | + | | 9 | 320,000 | 9d8 |
| - | | 10 | + | | 10 |
| - | | 11 | + | | 11 |
| - | | 12 | + | | 12 |
| - | | 13 | + | | 13 |
| - | | 14 | + | | 14 |
| - | | 15 | + | | 15 |
| - | | 16 | 1,080,000 | 9d8+14 | + | | 16 | 1,440,000 | 9d8+14 |
| - | | 17 | 1,200,000 | 9d8+16 | + | | 17 | 1,600,000 | 9d8+16 |
| - | | 18 | 1,320,000 | 9d8+18 | + | | 18 | 1,760,000 | 9d8+18 |
| - | | 19 | 1,440,000 | 9d8+20 | + | | 19 | 1,920,000 | 9d8+20 |
| - | | 20 | + | | 20 |
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| + | The term Archer is used to describe characters who specialize in ranged-weapons. An individual may refer to themselves by a more specific name such as Crossbowman, | ||
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| + | An Archer is able to use all armor, shield and weapon types. | ||
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| + | Archers must select a single ranged weapon type as a Chosen Weapon. With this chosen weapon, the Archer’ | ||
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| + | Archers can take Careful Aim with any ranged weapon. By standing very still and taking aim they can increase their effective dexterity bonus “to hit” by +2 or equivalent to their Archer Damage Bonus if higher (at 11th-level or higher). Because one stands still and concentrates intently on a target, the Archer loses any dexterity bonus to their Armor Class, and they may not move at all during the round. | ||
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| + | In addition to the combat related bonuses, an Archer is skilled in the craft of their particular weapon choice, whether as a Fletcher or the equivalent for other weapons. They are able to craft their own ammunition or even replacement weapons given reasonable resources and time, as determined by the DM, though they may require the assistance of dedicated weapon smiths or at least those facilities; otherwise having to craft portions of arrows, spear-heads, | ||
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| + | In other respects, the Archer acts as a Fighter. | ||
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| + | {{tag> | ||



