Notes for Session Zero
- The game and its organization
- Players should be 25+
- Game is old-school in feel and rules
- Rule Zero is in effect; just because we invoke rule zero does not mean that the DM is your enemy!
- The rule system is Basic Fantasy RPG with house rules
- Characters can definitely die (you have no plot immunity)
- Not everything can be killed in a straight-up combat; plan to run
- Your characters aren’t heroes, you’re treasure hunters
- Describe what you’re doing, don’t expect to just roll for everything
- Yes, you should map or plan on getting lost
- Game is a game, treat it as such.
- Game is beer and pretzels; we’re here to have fun and play a game
- Game is a sandbox; you can adventure where you will, including too far for your own good
- You must return to town at the end of the session or suffer consequences
- The game is an open table; if you show up, you can play
- You can also construct missions with certain people and their characters if you like
- Game is episodic; you don’t have to show up for every session to have fun
- No overarching storyline except those you make, and the normal machinations of the world
- The adventure is out there, not in town
- Characters
- New and replacement characters all start at first level
- Only human characters unless you have a chit for a nonhuman character
- Stats – pick one of:
- Roll 3d6 x7, drop and arrange
- Roll 3d6 straight down; you may roll 4d6h3 for one stat as you roll
- You can have more than one character, but you can only play one at a time
- No “evil” characters (PvP doesn’t make for a great game)
- DM‘s house
- We have cats and dogs. Both are quite friendly
- No smoking
- Prefer no drinking at the table, definitely no drugs



