Quaggoth

Quaggoth

Armor Class 14
Hit Dice 1+2
No. of Attacks 2 claws or 1
Damage 1-3/1-3 or by weapon
Movement 40’
No. Appearing 2-24
Save As F2
Morale 10
Special Attacks Berserk near death
Special Defenses nil

Little is known of these great white shaggy bipeds.  Some say they once formed a warlike cannibal race – their aggressiveness is unquestionable.  Any fleeing or threatening party invites certain attack, and even a party which remains motionless within the quaggoth’s field of view is 75% likely to be attacked by the creatures.

Quaggoths are usually (70%) unarmed, in which case they fight with two claws for 1-4 hit points of damage each.  30% of quaggoth groups encountered will be armed with either battle-axes or two-handed swords.  A particular quaggoth group will always either be unarmed, except for the leader-type, or armed — there will never be a mixture of unarmed and armed creatures in the same group.

With every 12 quaggoths encountered there will be one leader-type with 15 hit points, 3HD and armor class 16.  The leader-type will always be armed with a battle-axe or two-handed sword.

Quaggoths are totally immune to poison.

If a quaggoth is reduced to a number of hit points between zero and -5, it will continue to fight in a berserk fashion at +2 hit probability and +2 damage.  When it reaches -6 hit points it dies.

They speak a halting, primitive form of an unknown tongue and can only grasp very simple concepts.

(Adapted from Fiend Folio)


That which does not kill you gives you XP