Quaggoth
| Armor Class | 14 |
|---|---|
| Hit Dice | 1+2 |
| No. of Attacks | 2 claws or 1 |
| Damage | 1-3/1-3 or by weapon |
| Movement | 40’ |
| No. Appearing | 2-24 |
| Save As | F2 |
| Morale | 10 |
| Special Attacks | Berserk near death |
| Special Defenses | nil |
Little is known of these great white shaggy bipeds. Some say they once formed a warlike cannibal race – their aggressiveness is unquestionable. Any fleeing or threatening party invites certain attack, and even a party which remains motionless within the quaggoth’s field of view is 75% likely to be attacked by the creatures.
Quaggoths are usually (70%) unarmed, in which case they fight with two claws for 1-4 hit points of damage each. 30% of quaggoth groups encountered will be armed with either battle-axes or two-handed swords. A particular quaggoth group will always either be unarmed, except for the leader-type, or armed — there will never be a mixture of unarmed and armed creatures in the same group.
With every 12 quaggoths encountered there will be one leader-type with 15 hit points, 3HD and armor class 16. The leader-type will always be armed with a battle-axe or two-handed sword.
Quaggoths are totally immune to poison.
If a quaggoth is reduced to a number of hit points between zero and -5, it will continue to fight in a berserk fashion at +2 hit probability and +2 damage. When it reaches -6 hit points it dies.
They speak a halting, primitive form of an unknown tongue and can only grasp very simple concepts.
(Adapted from Fiend Folio)




