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Quaggoth

Quaggoth

Armor Class 14
Hit Dice 1+2
No. of Attacks 2 claws or 1
Damage 1-3/1-3 or by weapon
Movement 40’
No. Appearing 2-24
Save As F2
Morale 10
Special Attacks Berserk near death
Special Defenses nil

Little is known of these great white shaggy bipeds.  Some say they once formed a warlike cannibal race – their aggressiveness is unquestionable.  Any fleeing or threatening party invites certain attack, and even a party which remains motionless within the quaggoth’s field of view is 75% likely to be attacked by the creatures.

Quaggoths are usually (70%) unarmed, in which case they fight with two claws for 1-4 hit points of damage each.  30% of quaggoth groups encountered will be armed with either battle-axes or two-handed swords.  A particular quaggoth group will always either be unarmed, except for the leader-type, or armed — there will never be a mixture of unarmed and armed creatures in the same group.

With every 12 quaggoths encountered there will be one leader-type with 15 hit points, 3HD and armor class 16.  The leader-type will always be armed with a battle-axe or two-handed sword.

Quaggoths are totally immune to poison.

If a quaggoth is reduced to a number of hit points between zero and -5, it will continue to fight in a berserk fashion at +2 hit probability and +2 damage.  When it reaches -6 hit points it dies.

They speak a halting, primitive form of an unknown tongue and can only grasp very simple concepts.

(Adapted from Fiend Folio)


DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players