Old Distillery

An old distillery makes a good locale:  expensive old spirits for treasure, explosive alcohol gases as a hazard, lots of copper pots and tubing for a treasure if someone realizes it’s for grabs, maybe eternal fire is an elemental or a vis source.


Boomer D&D:  “We are brutal mercenaries who take whatever isn’t nailed down. We get killed because we didn’t understand the ten paragraph description of the trapped room.”