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| rules:part_6_house_rules:skill_checks [2025/06/10 18:34] – restless | rules:part_6_house_rules:skill_checks [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Skill and ability checks ====== | ||
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| - | Skills can be checked for success by rolling your ability score or under on a d6 scale. | ||
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| - | === Single Ability Score Check === | ||
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| - | ^ Difficulty ^ Success is ability score or under ^ | ||
| - | | Easy | 2d6 | | ||
| - | | Standard | 3d6 | | ||
| - | | Difficult | 4d6 | | ||
| - | | Very difficult | 5d6 | | ||
| - | | Arduous | 6d6 | | ||
| - | | Impossible | 7d6 | | ||
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| - | === Dual Ability Score Check === | ||
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| - | ^ Difficulty ^ Success is total ability score or under ^ | ||
| - | | Easy | 2d12 | | ||
| - | | Standard | 3d12 | | ||
| - | | Difficult | 4d12 | | ||
| - | | Very difficult | 5d12 | | ||
| - | | Arduous | 6d12 | | ||
| - | | Impossible | 7d12 | | ||
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| - | === Thief or Other Percentage Skills === | ||
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| - | Any percentage-type abilities can be calculated in the way above. | ||
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| - | So, for example, a thief attempting to pick pockets with a 40% chance and a 15 Dexterity would need to roll a 15 + (40 ÷ 5) = __23__ or below with //x//d6 (//x// being the number of die rolled based on difficulty). | ||



