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rules:part_6_house_rules:skill_checks [2025/06/19 20:08] restlessrules:part_6_house_rules:skill_checks [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Skill and ability checks ====== 
  
-Skill or ability checks can be checked for success by rolling a relevant ability score or under on a //X//d6 scale.  You can combine two ability scores if it calls for it and roll //X//d12.  The difficulty of the check is solely at the discretion of the DM, adjusted by your [[good_at_skills|"good at"]] skills. 
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-=== Single Ability Score Check === 
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-^ Difficulty      ^  Success is ability \\ score or under  ^ 
-| Easy            |  2d6                                   | 
-| Standard        |  3d6                                   | 
-| Difficult        4d6                                   | 
-| Very difficult  |  5d6                                   | 
-| Arduous          6d6                                   | 
-| Impossible      |  7d6                                   | 
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-=== Dual Ability Score Check === 
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-^ Difficulty      ^  Success is combined \\ ability score or under  ^ 
-| Easy            |  2d12                                           | 
-| Standard        |  3d12                                           | 
-| Difficult        4d12                                           | 
-| Very difficult  |  5d12                                           | 
-| Arduous          6d12                                           | 
-| Impossible      |  7d12                                           | 
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-=== Thief or Other Percentage Skills === 
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-Any percentage-type abilities can be calculated in the way above.  For each 5% in an ability (rounded down) counts as a +1 point bonus to the ability score rolled against. 
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-So, for example, a thief attempting to pick pockets with a 40% chance and a 15 Dexterity would need to roll a 15 + (40 ÷ 5) = __23__ or below with //x//d6 (//x// being the number of dice rolled based on difficulty). 
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-{{tag>houserule}} 

Q:   What do you call a Viking that’s lost both eyes?
A:   A Vkng