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| rules:part_6_house_rules:skill_checks [2025/06/19 20:08] – restless | rules:part_6_house_rules:skill_checks [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Skill and ability checks ====== | ||
| - | Skill or ability checks can be checked for success by rolling a relevant ability score or under on a //X//d6 scale. | ||
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| - | === Single Ability Score Check === | ||
| - | |||
| - | ^ Difficulty | ||
| - | | Easy | 2d6 | | ||
| - | | Standard | ||
| - | | Difficult | ||
| - | | Very difficult | ||
| - | | Arduous | ||
| - | | Impossible | ||
| - | |||
| - | === Dual Ability Score Check === | ||
| - | |||
| - | ^ Difficulty | ||
| - | | Easy | 2d12 | | ||
| - | | Standard | ||
| - | | Difficult | ||
| - | | Very difficult | ||
| - | | Arduous | ||
| - | | Impossible | ||
| - | |||
| - | |||
| - | === Thief or Other Percentage Skills === | ||
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| - | Any percentage-type abilities can be calculated in the way above. | ||
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| - | So, for example, a thief attempting to pick pockets with a 40% chance and a 15 Dexterity would need to roll a 15 + (40 ÷ 5) = __23__ or below with //x//d6 (//x// being the number of dice rolled based on difficulty). | ||
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| - | {{tag> | ||



