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Part 6: House Rules

Player Characters

Rolling stats

Accruing experience

“Good at” skills

New characters start at first level

Maintaining a stable of characters


The Adventure

Carousing

Encumbrance and inventory

Money and treasure

Skill checks

Usage die


Combat

Death and dying

Heroic sendoff

Friendly fire

Shields shall be splintered!

Shield walls

Simple combat maneuvers

Two-handed fighting


Magic

Holmesian scroll creation

Identifying magic items


Q: Why do paladins wear chainmail?
A: Because it’s holey armor