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Part 6: House Rules

Character rules

Rolling stats

Accruing experience

“Good at” skills

Maintaining a stable of characters


The Adventure

Encumbrance

Money and treasure

Skill checks

Usage die


Combat

Death and dying

Friendly fire

Shields shall be splintered!

Shield walls

Simple combat maneuvers

Two-handed fighting


Magic

Holmesian scroll creation


**Q: ** How do you get a D&D player to go out with you?
**A: ** You ask them for a d8