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| rules:part_6_house_rules:encumbrance [2025/06/11 15:45] – restless | rules:part_6_house_rules:encumbrance [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Encumbrance and inventory ====== | ||
| - | Tracking encumbrance sucks, but [[dict> | ||
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| - | Each character can carry up to six (logical) containers (define as you wish), each of which can hold up to three items. | ||
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| - | **Armor** takes up some number of the logical containers; light armor is one container, medium armor is two containers and heavy armor is three containers. | ||
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| - | **Shields** take up one slot per point of shield bonus. | ||
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| - | As for **weapons**, | ||
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| - | **Other gear** takes up an arbitrary number of slots based on the item, but the rule of thumb is one stone (1000 coins, or ten pounds) of weight is one slot. Miscellaneous tiny items can be listed and will take up one slot on its own (for each stone of weight). | ||
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| - | === Strength bonus === | ||
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| - | The number of containers a character may carry is adjusted by their strength bonus; for each plus, you may carry one additional container. | ||
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| - | For example, your character has a 16 strength, which confers a +2 strength bonus. | ||
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| - | === Movement rate and encumbrance === | ||
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| - | For every full or partial container your movement rate is reduced by 5’, to a minimum of 10’/ | ||
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| - | === Label your containers! === | ||
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| - | Each container should be labeled what and where it is. This means that if you lose items for whatever reason (thievery, effect from a trap or spell, need to shed weight during an encounter) we know what isn’t in your possession anymore until you recover them. | ||
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| - | Also, the more items you put in a given container makes it harder to find things under duress. | ||
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| - | {{tag> | ||



