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rules:part_3_spells:new_spells [2025/06/13 19:13] restlessrules:part_3_spells:new_spells [2025/06/20 21:15] (current) – external edit 127.0.0.1
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 Causes the ground to sprout sharpened, stiff growths (ice, rock shards, thorny roots).  Creatures moving through the area take 1d4 damage per round of movement.  Those who fail a pave vs. paralysis are slowed to half movement for the duration. Causes the ground to sprout sharpened, stiff growths (ice, rock shards, thorny roots).  Creatures moving through the area take 1d4 damage per round of movement.  Those who fail a pave vs. paralysis are slowed to half movement for the duration.
 +
 +\\
 +
 +=== Spirit Call (Summon Guardian)  ===
 +Range: 90 ft \\
 +Duration: 5 turns
 +
 +The caster calls forth a powerful protective spirit (e.g., a spirit wolf, a frost elemental minor, a protective ancestral ghost, GM’s discretion).  This guardian has 4-6 HD, acts on the caster’s initiative, and will defend the caster and her allies.  It vanishes when its duration expires, it is reduced to 0 HP, or the caster loses concentration.
 +
 +\\
 +
 +=== Spirit Lore  ===
 +Range: Self \\
 +Duration: 2 turns
 +
 +The caster’s mind opens to the echoes of past events tied to an area or object.  They gain a vague sense of significant historical events (within the last century, DM’s discretion) or powerful emotions associated with a specific place or item.
 +
 +\\
 +
 +=== Spirit Walk  ===
 +Range: Self \\
 +Duration: 1 turn/level
 +
 +The caster can temporarily shift partially into the spirit world, becoming ethereal.  While ethereal, the caster is invisible and incorporeal to creatures on the Material Plane, but can see and hear them.  The caster can move through solid objects but cannot affect or be affected by physical objects or attacks on the Material Plane.  The caster is visible and corporeal to creatures in the Ethereal Plane.
  
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 The caster calls forth 1d4 normal animals (e.g., wolves, bears, large birds, depending on environment; up to 3 HD each).  They appear in 1 round and obey the caster’s simple commands.  They vanish when the duration expires or they are reduced to 0 HP. The caster calls forth 1d4 normal animals (e.g., wolves, bears, large birds, depending on environment; up to 3 HD each).  They appear in 1 round and obey the caster’s simple commands.  They vanish when the duration expires or they are reduced to 0 HP.
 +
 +\\
 +
 +=== Visions of Truth  ===
 +Range: Self \\
 +Duration: Instantaneous
 +
 +The caster gains a powerful vision, revealing a significant past event, a crucial current truth, or a likely future scenario with greater clarity than Sense Omens.  The GM provides a detailed descriptive scene or a direct answer to a single question.  Can be cast once per day.
  
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-{{tag>spells}}+{{tag>houserule spells}}

You know you’re all Chaotic Greedy anyway