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| rules:part_3_spells:new_spells [2025/06/13 18:56] – [Nature’s Balm] restless | rules:part_3_spells:new_spells [2025/06/20 21:15] (current) – external edit 127.0.0.1 | ||
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| ====== New Spells ====== | ====== New Spells ====== | ||
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| + | === Blessing of the Earth === | ||
| + | Range: Touch \\ | ||
| + | Duration: 1 turn/level \\ | ||
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| + | The caster touches a creature, granting it a +1 bonus to saving throws for the duration, representing the protective favor of the land spirits. | ||
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| === Body of Snow === | === Body of Snow === | ||
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| This spell is as **Body of Sand**, except the user appears more pale after casting and their skin has a crystalized, | This spell is as **Body of Sand**, except the user appears more pale after casting and their skin has a crystalized, | ||
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| + | === Calm Animal | ||
| + | Range: 60 ft \\ | ||
| + | Duration: 1 turn/level \\ | ||
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| + | Causes a single animal (up to 4 HD) to become non-hostile and calm towards the caster and her allies. | ||
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| + | === Commune with Ancestors/ | ||
| + | Range: Self \\ | ||
| + | Duration: Instantaneous \\ | ||
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| + | The caster contacts a powerful, ancient ancestral spirit or a significant land spirit (DM’s discretion on who is available). | ||
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| Duration: Instantaneous | Duration: Instantaneous | ||
| - | The caster contacts a powerful, ancient spirit of the land or a revered ancestral spirit (GM‘s discretion on who is available). | + | The caster contacts a powerful, ancient spirit of the land or a revered ancestral spirit (DM‘s discretion on who is available). |
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| + | === Curse (Minor) | ||
| + | Range: 120 ft \\ | ||
| + | Target: 1 creature \\ | ||
| + | Duration: 1d6 rounds \\ | ||
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| + | The caster lays a minor curse upon a creature. | ||
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| The caster places a minor curse on a creature. | The caster places a minor curse on a creature. | ||
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| + | === Force of Nature | ||
| + | Range: 90 ft \\ | ||
| + | Area: 20 ft cone or 10 ft radius burst \\ | ||
| + | Damage: 3d6 \\ | ||
| + | Duration: Instantaneous | ||
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| + | The caster can call upon a localized burst of natural force, such as a gust of razor-sharp ice, a torrent of crashing water, or a tremor of earth. | ||
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| + | === Heal Minor Wounds | ||
| + | Range: Touch \\ | ||
| + | Duration: Instantaneous | ||
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| + | The caster touches a creature, channeling restorative energy. | ||
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| The caster touches a creature and channels minor restorative energy from the land or spirits. | The caster touches a creature and channels minor restorative energy from the land or spirits. | ||
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| + | === Obscure Vision | ||
| + | Range: 60 ft \\ | ||
| + | Area: 20 ft cube \\ | ||
| + | Duration: 1d6 rounds | ||
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| + | Creates a localized cloud of mist, shimmering heat haze, or illusory distortions, | ||
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| + | === Pathfinding | ||
| + | Range: Self \\ | ||
| + | Duration: 1 turn/level | ||
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| + | The caster gains an intuitive sense of the easiest or safest route through natural terrain (e.g., a swamp, dense forest, treacherous mountain pass). | ||
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| The caster becomes supernaturally aware of hidden things in the environment. | The caster becomes supernaturally aware of hidden things in the environment. | ||
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| + | === Sense Omens === | ||
| + | Range: Self \\ | ||
| + | Duration: Instantaneous | ||
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| + | The caster gains an intuitive hunch or a brief, symbolic vision regarding an immediate situation or course of action (e.g., "The path ahead is ill-favored," | ||
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| + | === Speak with Spirits (Minor) | ||
| + | Range: 10 ft \\ | ||
| + | Duration: 1 turn/level | ||
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| + | The caster can communicate with very weak or lingering spirits (e.g., faint echoes of the recently deceased, minor nature wights). | ||
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| Causes the ground to sprout sharpened, stiff growths (ice, rock shards, thorny roots). | Causes the ground to sprout sharpened, stiff growths (ice, rock shards, thorny roots). | ||
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| + | === Spirit Call (Summon Guardian) | ||
| + | Range: 90 ft \\ | ||
| + | Duration: 5 turns | ||
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| + | The caster calls forth a powerful protective spirit (e.g., a spirit wolf, a frost elemental minor, a protective ancestral ghost, GM’s discretion). | ||
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| + | === Spirit Lore === | ||
| + | Range: Self \\ | ||
| + | Duration: 2 turns | ||
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| + | The caster’ | ||
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| + | === Spirit Walk === | ||
| + | Range: Self \\ | ||
| + | Duration: 1 turn/level | ||
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| + | The caster can temporarily shift partially into the spirit world, becoming ethereal. | ||
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| The caster calls forth 1d4 normal animals (e.g., wolves, bears, large birds, depending on environment; | The caster calls forth 1d4 normal animals (e.g., wolves, bears, large birds, depending on environment; | ||
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| + | === Visions of Truth === | ||
| + | Range: Self \\ | ||
| + | Duration: Instantaneous | ||
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| + | The caster gains a powerful vision, revealing a significant past event, a crucial current truth, or a likely future scenario with greater clarity than Sense Omens. | ||
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| - | {{tag> | + | {{tag>houserule |



