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rules:part_2_player_characters:skald [2025/06/13 15:22] – [Table] restlessrules:part_2_player_characters:skald [2025/06/20 21:19] (current) – external edit 127.0.0.1
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 **Inspiring Presence: **  the Skald’s very presence bolsters their allies.  All allies within 10 feet of the Skald gain a +1 bonus to their AC and advantage on saving throws against fear effects.  This bonus is lost if the Skald is incapacitated. **Inspiring Presence: **  the Skald’s very presence bolsters their allies.  All allies within 10 feet of the Skald gain a +1 bonus to their AC and advantage on saving throws against fear effects.  This bonus is lost if the Skald is incapacitated.
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 +**Stronghold and followers: **  a Skald may establish a personal stronghold, typically a grand hall, a legendary gathering place, or a fortified longhouse that echoes with tales of glory.  This stronghold will attract a number of loyal followers (as per standard Basic Fantasy RPG rules for a Fighter).
  
 **Saga’s Echo: **  once per day the Skald can unleash the full, legendary power of their voice.  The Skald can amplify their Raging Song for 1 minute.  During this time, all allies within 60 feet (regardless of line of sight) receive double the current bonus from Raging Song (e.g., if it’s +3, they get +6) and resistance to all non-magical damage.  This is a powerful, climactic performance. **Saga’s Echo: **  once per day the Skald can unleash the full, legendary power of their voice.  The Skald can amplify their Raging Song for 1 minute.  During this time, all allies within 60 feet (regardless of line of sight) receive double the current bonus from Raging Song (e.g., if it’s +3, they get +6) and resistance to all non-magical damage.  This is a powerful, climactic performance.
  
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 +{{tag>houserule class}}

That which does not kill you gives you XP