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| rules:part_2_player_characters:skald [2025/06/13 15:14] – restless | rules:part_2_player_characters:skald [2025/06/20 21:19] (current) – external edit 127.0.0.1 |
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| | 11 | 480,000 | 9d8+2 | — | | | 11 | 480,000 | 9d8+2 | — | |
| | 12 | 600,000 | 9d8+3 | Rallying Cry (3d6) | | | 12 | 600,000 | 9d8+3 | Rallying Cry (3d6) | |
| | 13 | 720,000 | 9d8+4 | — | | | 13 | 720,000 | 9d8+4 | Stronghold and followers | |
| | 14 | 840,000 | 9d8+5 | Saga’s Echo | | | 14 | 840,000 | 9d8+5 | Saga’s Echo | |
| | 15 | 960,000 | 9d8+6 | — | | | 15 | 960,000 | 9d8+6 | — | |
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| **Inspiring Presence: ** the Skald’s very presence bolsters their allies. All allies within 10 feet of the Skald gain a +1 bonus to their AC and advantage on saving throws against fear effects. This bonus is lost if the Skald is incapacitated. | **Inspiring Presence: ** the Skald’s very presence bolsters their allies. All allies within 10 feet of the Skald gain a +1 bonus to their AC and advantage on saving throws against fear effects. This bonus is lost if the Skald is incapacitated. |
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| | **Stronghold and followers: ** a Skald may establish a personal stronghold, typically a grand hall, a legendary gathering place, or a fortified longhouse that echoes with tales of glory. This stronghold will attract a number of loyal followers (as per standard Basic Fantasy RPG rules for a Fighter). |
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| **Saga’s Echo: ** once per day the Skald can unleash the full, legendary power of their voice. The Skald can amplify their Raging Song for 1 minute. During this time, all allies within 60 feet (regardless of line of sight) receive double the current bonus from Raging Song (e.g., if it’s +3, they get +6) and resistance to all non-magical damage. This is a powerful, climactic performance. | **Saga’s Echo: ** once per day the Skald can unleash the full, legendary power of their voice. The Skald can amplify their Raging Song for 1 minute. During this time, all allies within 60 feet (regardless of line of sight) receive double the current bonus from Raging Song (e.g., if it’s +3, they get +6) and resistance to all non-magical damage. This is a powerful, climactic performance. |
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| | {{tag>houserule class}} |