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rules:part_2_player_characters:seer [2025/06/12 17:18] – ↷ Page moved from seer to rules:part_2_player_characters:seer restlessrules:part_2_player_characters:seer [2025/06/20 21:19] (current) – external edit 127.0.0.1
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 ====== Viking Seer ====== ====== Viking Seer ======
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 +{{ gaz:seer.jpg?direct&200|A seer}}
  
 ^ Level  ^ XP          HD      ^  1st Lvl Spells  ^  2nd Lvl Spells  ^  3rd Lvl Spells  ^  4th Lvl Spells  ^  5th Lvl Spells  ^  Special                      ^ ^ Level  ^ XP          HD      ^  1st Lvl Spells  ^  2nd Lvl Spells  ^  3rd Lvl Spells  ^  4th Lvl Spells  ^  5th Lvl Spells  ^  Special                      ^
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 Viking Seers are figures of profound mystery and power, often operating outside the ordinary social structures of their community.  They might dwell in secluded places, communing with the spirits of the land or their ancestors, and are sought out for their deep wisdom and their ability to glimpse the threads of fate.  Their guidance is often crucial but can be cryptic or come with a heavy cost.  A Seer’s personal journey is one of deep spiritual connection and the pursuit of knowledge beyond the ken of ordinary mortals. Viking Seers are figures of profound mystery and power, often operating outside the ordinary social structures of their community.  They might dwell in secluded places, communing with the spirits of the land or their ancestors, and are sought out for their deep wisdom and their ability to glimpse the threads of fate.  Their guidance is often crucial but can be cryptic or come with a heavy cost.  A Seer’s personal journey is one of deep spiritual connection and the pursuit of knowledge beyond the ken of ordinary mortals.
  
-A Viking Seer’s prime requisite is Wisdom.  A Viking Seer must have at least a 12 wisdom.  A viking Seer with a wisdom of 13-15 gains +5% to earned experience points; a wisdom of 16+ gains +10%.  A Viking Seer saves and fights as a magic-user and may only wear light armor and use no shields.  They may use daggers, staves, slings and clubs as weapons.+A Viking Seer’s prime requisite is Wisdom.  A Viking Seer must have at least a 14 wisdom.  A viking Seer with a wisdom of 16-17 gains +5% to earned experience points; a wisdom of 18 gains +10%.  A Viking Seer saves and fights as a magic-user and may only wear light armor and use no shields.  They may use daggers, staves, slings and clubs as weapons.
  
  
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   * **1st level: **  Blessing of the Earth, Sense Omens, Speak with Spirits (Minor), Spirit Lore, Heal Minor Wounds   * **1st level: **  Blessing of the Earth, Sense Omens, Speak with Spirits (Minor), Spirit Lore, Heal Minor Wounds
   * **2nd level: **  Calm Animal, Clairaudience, Obscure Vision, Pathfinding, Spirit Ward   * **2nd level: **  Calm Animal, Clairaudience, Obscure Vision, Pathfinding, Spirit Ward
-  * **3rd level: **  Animal Summons, Clairvoyance, Curse (Minor), Heal Serious Wounds, Speak with Dead+  * **3rd level: **  Summon Animals (1d4), Clairvoyance, Curse (Minor), Heal Serious Wounds, Speak with Dead
   * **4th level: **  Divination, Force of Nature, Remove Curse, Spirit Walk, Visions of Truth   * **4th level: **  Divination, Force of Nature, Remove Curse, Spirit Walk, Visions of Truth
   * **5th level: **  Commune with Ancestors/Spirits, Control Weather, Curse of Ill Fortune, Heal Critical Wounds, Spirit Call   * **5th level: **  Commune with Ancestors/Spirits, Control Weather, Curse of Ill Fortune, Heal Critical Wounds, Spirit Call
  
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 +{{tag>houserule class}}