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rules:part_2_player_characters:runesmith [2025/06/23 01:08] – [Special abilities] restlessrules:part_2_player_characters:runesmith [2025/07/04 23:59] (current) – old revision restored (2025/06/23 01:09) restless
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 **Lore of Runes: ** The Runesmith has an innate connection to ancient symbols. They can automatically read and understand any non-magical runic inscription. They gain a +2 bonus to Intelligence checks made to decipher complex or magical runic texts, scrolls, or ancient languages. At 5th level, they can attempt a difficult intelligence ability check to identify the properties of a magic item that prominently features runic markings (once per item). **Lore of Runes: ** The Runesmith has an innate connection to ancient symbols. They can automatically read and understand any non-magical runic inscription. They gain a +2 bonus to Intelligence checks made to decipher complex or magical runic texts, scrolls, or ancient languages. At 5th level, they can attempt a difficult intelligence ability check to identify the properties of a magic item that prominently features runic markings (once per item).
  
-**Galdrmaster: ** As an action, a Runesmith can utter a short, potent Galdr (a powerful chant or incantation) to affect a single creature within 30 feet who can hear them. The Runesmith has a number of uses per day as indicated on the table. The Runesmith chooses one of the following effects:+**Galdrmaster: ** As an action, a Runesmith can utter a short, potent Galdr (a powerful chant or incantation) to affect a single creature within 30who can hear them. The Runesmith has a number of uses per day as indicated on the table. The Runesmith chooses one of the following effects:
  
   - **Galdr of Bounding: ** The target must make a strength ability check.  If failed, their movement speed is halved for 1 round, as the Galdr subtly binds their limbs.   - **Galdr of Bounding: ** The target must make a strength ability check.  If failed, their movement speed is halved for 1 round, as the Galdr subtly binds their limbs.
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 **Elemental Weaving: ** Once per day, as an action, a Runesmith can call upon localized natural forces to subtly influence the environment within 30 feet. They choose one of the following effects: **Elemental Weaving: ** Once per day, as an action, a Runesmith can call upon localized natural forces to subtly influence the environment within 30 feet. They choose one of the following effects:
  
-  * **Gust of Wind: ** A strong gust of wind (up to 30 mph) blasts a 10-foot wide, 30-foot long line, capable of knocking over small, unsecured objects, or making ranged attacks through it suffer -4 to hit. +  * **Gust of Wind: ** A strong gust of wind (up to 30 mph) blasts a 10wide, 30long line, capable of knocking over small, unsecured objects, or making ranged attacks through it suffer -4 to hit. 
-  * **Icy Patch: ** A 10-foot square of ground becomes slick with ice. Creatures moving through it must make a dexterity ability check or fall prone.+  * **Icy Patch: ** A 10square of ground becomes slick with ice. Creatures moving through it must make a dexterity ability check or fall prone.
   * **Minor Tremor: ** A small tremor shakes a 10-foot radius area, potentially causing loose stones or debris to fall (GM’s discretion) or making creatures within it make a dexterity ability check or lose their next action.   * **Minor Tremor: ** A small tremor shakes a 10-foot radius area, potentially causing loose stones or debris to fall (GM’s discretion) or making creatures within it make a dexterity ability check or lose their next action.
  

Q:   What do you call a Viking that’s lost both eyes?
A:   A Vkng