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rules:part_2_player_characters:runesmith [2025/07/04 23:59] – [Special abilities] restlessrules:part_2_player_characters:runesmith [2025/07/04 23:59] (current) – old revision restored (2025/06/23 01:09) restless
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 A Runesmith begins play with an intimate knowledge of three runes (one chosen by the player, one chosen by the DM and one random), and gains an additional rune per level.  The runes a Runesmith may employ may include: A Runesmith begins play with an intimate knowledge of three runes (one chosen by the player, one chosen by the DM and one random), and gains an additional rune per level.  The runes a Runesmith may employ may include:
  
-  - **Rune of Blindness: **  On a weapon.  The object is imbued with the power to blind an opponent struck with the object (save versus magic to resist).  Lasts one turn. +  - **Rune of Blindness: ** On a weapon.  The object is imbued with the power to blind an opponent struck with the object (save versus magic to resist).  Lasts one turn. 
-  - **Rune of the Boulder: **  On a stone.  When this rune is drawn on a stone and strikes a target, it will do 2-4 HP of damage, as if it were hurled by someone of great strength. +  - **Rune of the Boulder: ** On a stone.  When this rune is drawn on a stone and strikes a target, it will do 2-4 HP of damage, as if it were hurled by someone of great strength. 
-  - **Rune of Charming: **  On a person or animal.  When this rune is drawn on a man-sized or smaller person or natural beast of four hit dice or less they are charmed as per a Charm Person or Charm Animal spell (save versus magic to resist).  Lasts one turn. +  - **Rune of Charming: ** On a person or animal.  When this rune is drawn on a man-sized or smaller person or natural beast of four hit dice or less they are charmed as per a Charm Person or Charm Animal spell (save versus magic to resist).  Lasts one turn. 
-  - **Rune of the Cleansing Stone: **  On a stone.  When this rune is drawn on a stone and dropped in a body of water up to five gallons it is rendered potable. +  - **Rune of the Cleansing Stone: ** On a stone.  When this rune is drawn on a stone and dropped in a body of water up to five gallons it is rendered potable. 
-  - **Rune of Egress: **  Drawn on a locked object.  The Runesmith draws this rune on a locked object and must save versus magic; on a successful save the object is unlocked as per a Knock spell. +  - **Rune of Egress: ** Drawn on a locked object.  The Runesmith draws this rune on a locked object and must save versus magic; on a successful save the object is unlocked as per a Knock spell. 
-  - **Rune of Fear: **  On an object.  When an opponent is struck with the object they must save versus magic or be subject to a magical fear effect for one turn. +  - **Rune of Fear: ** On an object.  When an opponent is struck with the object they must save versus magic or be subject to a magical fear effect for one turn. 
-  - **Rune of Fire: **  On an object.  The object bursts into a dim flame (10’ radius) that does not harm the wielder; the flame will do an additional 0-2 HP of damage on a strike.  Lasts one turn or until it strikes or lights a target, whichever is first. +  - **Rune of Fire: ** On an object.  The object bursts into a dim flame (10’ radius) that does not harm the wielder; the flame will do an additional 0-2 HP of damage on a strike.  Lasts one turn or until it strikes or lights a target, whichever is first. 
-  - **Rune of Health: **  On a person or animal.  When this rune is drawn on a recipient, they are healed of 1-3 HP of damage. +  - **Rune of Health: ** On a person or animal.  When this rune is drawn on a recipient, they are healed of 1-3 HP of damage. 
-  - **Rune of Illumination: **  On an object.  The object sheds dim light in a 20’ radius for one turn. +  - **Rune of Illumination: ** On an object.  The object sheds dim light in a 20’ radius for one turn. 
-  - **Rune of Invisibility: **  On a person.  When drawn on a person they are rendered invisible to sight for one turn, with the same caveats as the Invisibility spell. +  - **Rune of Invisibility: ** On a person.  When drawn on a person they are rendered invisible to sight for one turn, with the same caveats as the Invisibility spell. 
-  - **Rune of Knowledge: **  On an object.  When the rune is drawn on an object, the Runesmith can ask a question to get a vague vision about the item the rune is drawn upon.  It must be something that the ancestors or spirits would be able to answer. +  - **Rune of Knowledge: ** On an object.  When the rune is drawn on an object, the Runesmith can ask a question to get a vague vision about the item the rune is drawn upon.  It must be something that the ancestors or spirits would be able to answer. 
-  - **Rune of the Living: **  On worn armor or clothing.  The wearer is ignored by corporeal undead of four or fewer hit dice for one turn, or until an attack is made. +  - **Rune of the Living: ** On worn armor or clothing.  The wearer is ignored by corporeal undead of four or fewer hit dice for one turn, or until an attack is made. 
-  - **Rune of Locking: **  On an object that can be locked or stuck.  When this rune is drawn on an object that can be locked or stuck it is affected as per a Hold Portal spell for one round per level, up to one turn. +  - **Rune of Locking: ** On an object that can be locked or stuck.  When this rune is drawn on an object that can be locked or stuck it is affected as per a Hold Portal spell for one round per level, up to one turn. 
-  - **Rune of Shielding: **  On worn armor.  The wearer gains a +1 bonus to AC against the next incoming attack. +  - **Rune of Shielding: ** On worn armor.  The wearer gains a +1 bonus to AC against the next incoming attack. 
-  - **Rune of Shocking: **  On one’s hand.  When this rune is drawn on one’s hand and they touch a target with it, the target will take 2-4 HP of electrical damage from a shock. +  - **Rune of Shocking: ** On one’s hand.  When this rune is drawn on one’s hand and they touch a target with it, the target will take 2-4 HP of electrical damage from a shock. 
-  - **Rune of Silence: **  On an object.  The object dampens sound within a 10-foot radius, making it difficult to hear through (requires a difficult intelligence ability check to hear anything within).  Lasts one turn. +  - **Rune of Silence: ** On an object.  The object dampens sound within a 10-foot radius, making it difficult to hear through (requires a difficult intelligence ability check to hear anything within).  Lasts one turn. 
-  - **Rune of Striking: **  On a weapon.  The next attack made with this weapon gains a +2 bonus to hit OR +2 bonus to damage (player’s choice). +  - **Rune of Striking: ** On a weapon.  The next attack made with this weapon gains a +2 bonus to hit OR +2 bonus to damage (player’s choice). 
-  - **Rune of Sustenance: **  On foodstuffs.  When drawn on a day’s worth of rations they are rendered safe for use for a further week, or alternately they can feed three to the same degree that they fed one. +  - **Rune of Sustenance: ** On foodstuffs.  When drawn on a day’s worth of rations they are rendered safe for use for a further week, or alternately they can feed three to the same degree that they fed one. 
-  - **Rune of Warning: **  On a precarious object.  When drawn on an object that is then precariously balanced on the ground, if someone or something with ill intent approaches and they fail a saving throw versus magic then the object will fall to the ground with an abnormally loud clatter or crash, waking all the allies of the Runesmith.  Lasts for eight hours. +  - **Rune of Warning: ** On a precarious object.  When drawn on an object that is then precariously balanced on the ground, if someone or something with ill intent approaches and they fail a saving throw versus magic then the object will fall to the ground with an abnormally loud clatter or crash, waking all the allies of the Runesmith.  Lasts for eight hours. 
-  - **Rune of Whispers: **  On an object.  When this rune is drawn on an object and given to another, the Runesmith may send a whisper to them once of up to six words.+  - **Rune of Whispers: ** On an object.  When this rune is drawn on an object and given to another, the Runesmith may send a whisper to them once of up to six words.
  
 Other runes are possible, and may be discussed with the DM for effects that you may want to include. Other runes are possible, and may be discussed with the DM for effects that you may want to include.

Q:   What do you call a Viking that’s lost both eyes?
A:   A Vkng