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| rules:part_2_player_characters:paladin [2025/06/13 22:16] – restless | rules:part_2_player_characters:paladin [2025/06/20 21:19] (current) – external edit 127.0.0.1 | ||
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| Paladins benefit from Divine Protection, a sort of permanent version of the protection from evil spell, which surrounds their body. This protection, which cannot be dispelled, grants a +2 bonus to Armor Class and saves against attacks by evil beings, but does not offer the secondary effects of the spell. At 10th-level the bonus increases to +3, and at 20th-level the protection again increases to +4. The effect is intended to protect the character from creatures of the netherworld or undead. | Paladins benefit from Divine Protection, a sort of permanent version of the protection from evil spell, which surrounds their body. This protection, which cannot be dispelled, grants a +2 bonus to Armor Class and saves against attacks by evil beings, but does not offer the secondary effects of the spell. At 10th-level the bonus increases to +3, and at 20th-level the protection again increases to +4. The effect is intended to protect the character from creatures of the netherworld or undead. | ||
| - | In all other respects, the Paladin acts as a Fighter. | + | In all other respects, the Paladin acts as a Fighter. |
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| + | {{tag> | ||



