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| rules:part_2_player_characters:inquisitor [2025/06/13 23:16] – created restless | rules:part_2_player_characters:inquisitor [2025/06/20 21:19] (current) – external edit 127.0.0.1 | ||
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| ====== Inquisitor ====== | ====== Inquisitor ====== | ||
| - | | Level | XP | HD | Saves | Special Abilities | + | ^ Level |
| - | | 1 | 0 | 1d6 | 15 | Detect Forbidden Arts, Zeal of the Lawgiver | | + | | 1 | 0 | 1d6 |
| - | | 2 | 1,500 | 2d6 | 14 | Divine Scrutiny | | + | | 2 | 1,500 | 2d6 |
| - | | 3 | 3,000 | 3d6 | 13 | Aura of Conviction | | + | | 3 | 3,000 | 3d6 |
| - | | 4 | 6,000 | 4d6 | 12 | — | | + | | 4 | 6,000 | 4d6 |
| - | | 5 | 12,000 | 5d6 | 11 | Dispel Minor Forbidden Arts, Sanctify Artifact | | + | | 5 | 12, |
| - | | 6 | 24,000 | 6d6 | 10 | Abjure Forbidden Source | | + | | 6 | 24, |
| - | | 7 | 48,000 | 7d6 | 9 | Truth Seeker | | + | | 7 | 48, |
| - | | 8 | 96,000 | 8d6 | 8 | — | | + | | 8 | 90,000 |
| - | | 9 | 192,000 | 9d6 | 7 | Nullify Magical Protection, Inquisitorial Judgment | | + | | 9 | 180,000 | 9d6 |
| - | | 10 | 384,000 | +1d6 | -1/lvl | Stronghold and Followers (as Cleric) | | + | | 10 |
| - | | 11 | 576,000 | | | + | | 11 |
| - | | 12 | 768,000 | | | + | | 12 |
| - | | 13 | | + | | 13 |
| - | | 14 | | + | | 14 |
| - | | 15 | | + | | 15 |
| - | | 16 | | + | | 16 |
| - | | 17 | | + | | 17 |
| - | | 18 | | + | | 18 |
| - | | 19 | | | | + | | 19 |
| - | | 20 | | | | | | + | | 20 |
| + | |||
| + | The Inquisitor is a zealous champion of [[gaz: | ||
| + | |||
| + | They are often feared by common folk who misunderstand their methods, and despised by those who wield magic. They are meticulous in their investigations, | ||
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| + | The prime requisite of an Inquisitor is wisdom. | ||
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| + | An Inquisitor may not use magic items, but gains experience from the destruction of magic items, such that they gain one HD of XP per plus and if the item has special powers they gain one HD of XP per special ability. | ||
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| + | An Inquisitor will not knowingly or willingly join with a practitioner of the Forbidden Arts. The exception is with members of the order [[: | ||
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| + | ==== Special abilities ==== | ||
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| + | **Detect Forbidden Arts: ** The Inquisitor can, at will, focus their senses to detect the presence of magic (as if using the Detect Magic spell) within 60 feet. More importantly, | ||
| + | |||
| + | **Zeal of the Lawgiver: ** Driven by unwavering faith in The Lawgiver and the righteousness of their cause, the Inquisitor gains a +1 bonus to attack rolls and damage rolls against creatures that are currently using " | ||
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| + | **Divine Scrutiny: ** The Lawgiver’ | ||
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| + | **Aura of Conviction: ** Once per day, as an action, the Inquisitor can project an aura of unwavering faith for 1d4 rounds. All allies (including the Inquisitor) within 20 feet gain a +1 bonus to their saving throws against mind-affecting magic (e.g., Charm Person, Sleep, Fear, illusions) and magical compulsion. | ||
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| + | **Turn Undead: ** The Inquisitor can turn undead as a cleric three levels lower. | ||
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| + | **Dispel Minor Forbidden Arts: ** Once per day, as an action, the Inquisitor can attempt to nullify a single ongoing spell effect of 1st or 2nd level within 30 feet. This requires a successful save versus magic on the part of the Inquisitor. | ||
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| + | **Sanctify Artifact: ** The Inquisitor learns how to prepare magical artifacts for destruction, | ||
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| + | **Abjure Forbidden Source: ** Once per day, as a reaction to a creature casting a spell or activating a magical item within 30 feet, the Inquisitor can briefly call upon the Lawgiver’ | ||
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| + | **Truth Seeker: ** The Inquisitor becomes highly adept at discerning truth from falsehood, their faith guiding them against deception. They gain a +4 bonus to wisdom ability checks checks made to detect lies, uncover deception, or see through illusions in verbal testimony or in a creature’ | ||
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| + | **Nullify Magical Protection: ** Once per day, as an action, the Inquisitor can project a focused beam of The Lawgiver’ | ||
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| + | **Inquisitorial JudDMent: ** The Inquisitor’ | ||
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| + | **Stronghold and Followers: ** Upon reaching 10th level, an Inquisitor may establish a stronghold, typically a fortified Chapter House, a commandery of the Order of Inquisitors, | ||
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| + | {{tag> | ||



