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| rules:part_2_player_characters:home [2025/06/20 21:26] – [Table] restless | rules:part_2_player_characters:home [2025/06/22 23:51] (current) – [Character Races] restless |
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| ====== Part 2: Player Characters ====== | ====== Part 2: Player Characters ====== |
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| | ===== Character Abilities ===== |
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| ==== Rolling stats ==== | ==== Rolling stats ==== |
| Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): | Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): |
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| * **Elves, or //[[gaz:alfar|Alfar]]//: ** an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class. They may only play fighter, magic-user ([[rules:part_3_spells:alfar_spell_list|with a restricted spell list]]) or thief classes. | * **Elves, or //[[gaz:alfar|Alfar]]//: ** an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class. They may only play fighter, magic-user ([[rules:part_3_spells:alfar_spell_list|with a restricted spell list]]) or thief classes. Otherwise, alfar are as per elves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules. |
| * **Dwarves, or //[[gaz:dvergar|Dvergar]]//: ** a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class. They may only play cleric ([[rules:part_3_spells:dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes. | |
| * **//[[gaz:jotunnborn|Jotunnborn]]// (hill-giant kin): ** a people who are not much larger than most humans, but possessed of great strength at the expense of grace. A jotunnborn must have at least a 16 in strength and constitution, but may not have more than a 9 in dexterity, exclusive of any requirements for their character class. They may only play a fighter or cleric ([[rules:part_3_spells:jotunnborn_spell_list|with a restricted spell list]]). | * **Dwarves, or //[[gaz:dvergar|Dvergar]]//: ** a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class. They may only play cleric ([[rules:part_3_spells:dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes. Otherwise, dvergar are as per dwarves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules. |
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| | * **//[[gaz:jotunnborn|Jotunnborn]]// (hill-giant kin): ** a people who are slightly larger than most humans and possessed of great strength at the expense of grace. [[jotunnborn|See here for information regarding jotunnborn.]] |
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| * [[bard|Bard]]: those who have learned history, oral tradition, music, and performance. | * [[bard|Bard]]: those who have learned history, oral tradition, music, and performance. |
| * [[druid|Druid]]: nature priests, revering the gods of the natural world. | * [[druid|Druid]]: nature priests, revering the gods of the natural world. |
| * [[inquisitor|Inquisitor]]: a warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts | * [[inquisitor|Inquisitor]]: a warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts. |
| * [[paladin|Paladin]]: warriors consecrated to the cause of The Great Church | * [[paladin|Paladin]]: warriors consecrated to the cause of The Great Church. |
| * [[ranger|Ranger]]: specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay | * [[ranger|Ranger]]: specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay. |
| * [[warlock|Warlock]]: a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity. | * [[warlock|Warlock]]: a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity. |
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| | Helm | Medium | 4 | +1 | | | Helm | Medium | 4 | +1 | |
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| AC and weights have not changed, only the addition of classifications. Italicized rows //are not// available in The Onyx City campaign. | AC and weights have not changed, only the addition of classifications. Italicized rows representing post-dark ages armor //are not// available in The Onyx City campaign. |
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| {{tag>houserule class race}} | {{tag>houserule class race}} |