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rules:part_2_player_characters:home [2025/06/20 21:26] – [Table] restlessrules:part_2_player_characters:home [2025/06/22 23:51] (current) – [Character Races] restless
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 ====== Part 2:  Player Characters ====== ====== Part 2:  Player Characters ======
 +
 +===== Character Abilities =====
  
 ==== Rolling stats ==== ==== Rolling stats ====
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 Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare):
  
-  * **Elves, or //[[gaz:alfar|Alfar]]//: **  an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class.  They may only play fighter, magic-user ([[rules:part_3_spells:alfar_spell_list|with a restricted spell list]]) or thief classes. +  * **Elves, or //[[gaz:alfar|Alfar]]//: **  an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class.  They may only play fighter, magic-user ([[rules:part_3_spells:alfar_spell_list|with a restricted spell list]]) or thief classes.  Otherwise, alfar are as per elves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules.  
-  * **Dwarves, or //[[gaz:dvergar|Dvergar]]//: **  a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class.  They may only play cleric ([[rules:part_3_spells:dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes. + 
-  * **//[[gaz:jotunnborn|Jotunnborn]]// (hill-giant kin): **  a people who are not much larger than most humans, but possessed of great strength at the expense of grace.  jotunnborn  must have at least a 16 in strength and constitution, but may not have more than a 9 in dexterity, exclusive of any requirements for their character class They may only play a fighter or cleric ([[rules:part_3_spells:jotunnborn_spell_list|with a restricted spell list]]).+  * **Dwarves, or //[[gaz:dvergar|Dvergar]]//: **  a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class.  They may only play cleric ([[rules:part_3_spells:dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes.  Otherwise, dvergar are as per dwarves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules. 
 + 
 +  * **//[[gaz:jotunnborn|Jotunnborn]]// (hill-giant kin): **  a people who are slightly larger than most humans and possessed of great strength at the expense of grace.  [[jotunnborn|See here for information regarding jotunnborn.]]
  
  
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   * [[bard|Bard]]:   those who have learned history, oral tradition, music, and performance.   * [[bard|Bard]]:   those who have learned history, oral tradition, music, and performance.
   * [[druid|Druid]]:  nature priests, revering the gods of the natural world.   * [[druid|Druid]]:  nature priests, revering the gods of the natural world.
-  * [[inquisitor|Inquisitor]]:  a warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts +  * [[inquisitor|Inquisitor]]:  a warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts. 
-  * [[paladin|Paladin]]:  warriors consecrated to the cause of The Great Church +  * [[paladin|Paladin]]:  warriors consecrated to the cause of The Great Church. 
-  * [[ranger|Ranger]]:  specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay+  * [[ranger|Ranger]]:  specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay.
   * [[warlock|Warlock]]:  a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity.   * [[warlock|Warlock]]:  a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity.
  
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 | Helm                           | Medium                    |                     4 |  +1                    | | Helm                           | Medium                    |                     4 |  +1                    |
  
-AC and weights have not changed, only the addition of classifications.  Italicized rows //are not// available in The Onyx City campaign.+AC and weights have not changed, only the addition of classifications.  Italicized rows representing post-dark ages armor //are not// available in The Onyx City campaign.
  
  
  
 {{tag>houserule class race}} {{tag>houserule class race}}

Fumble!  You lose your grip on your weapon and reality.