Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:part_2_player_characters:home [2025/06/13 16:47] – [Humans from beyond Midgard] restlessrules:part_2_player_characters:home [2025/06/22 23:51] (current) – [Character Races] restless
Line 1: Line 1:
 ====== Part 2:  Player Characters ====== ====== Part 2:  Player Characters ======
  
-TODO+===== Character Abilities =====
  
 +==== Rolling stats ====
 +{{page>rolling_stats&noheader}}
 +
 +
 +===== Character Races =====
 +
 +Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare):
 +
 +  * **Elves, or //[[gaz:alfar|Alfar]]//: **  an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class.  They may only play fighter, magic-user ([[rules:part_3_spells:alfar_spell_list|with a restricted spell list]]) or thief classes.  Otherwise, alfar are as per elves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules. 
 +
 +  * **Dwarves, or //[[gaz:dvergar|Dvergar]]//: **  a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class.  They may only play cleric ([[rules:part_3_spells:dvergar_spell_list|with a restricted spell list]]), fighter, or thief classes.  Otherwise, dvergar are as per dwarves in the [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] rules.
 +
 +  * **//[[gaz:jotunnborn|Jotunnborn]]// (hill-giant kin): **  a people who are slightly larger than most humans and possessed of great strength at the expense of grace.  [[jotunnborn|See here for information regarding jotunnborn.]]
  
  
 ===== Character Classes ===== ===== Character Classes =====
 +
 +Since this campaign is set in a fantastic analogue of our own world, the vast majority of characters are human.
 +
  
 ==== Character classes of Midgard ==== ==== Character classes of Midgard ====
Line 11: Line 27:
 This setting has a few [[gaz:viking|Viking]]-inspired character classes. This setting has a few [[gaz:viking|Viking]]-inspired character classes.
  
-  * [[hamramr:Hamramr]]:  individuals gifted, or perhaps cursed, with the innate ability to shed their human form and take on the guise of animals.+  * [[rules:part_2_player_characters:hamramr]]:  individuals gifted, or perhaps cursed, with the innate ability to shed their human form and take on the guise of animals.
   * [[runesmith|Runesmith]]:  a keeper of ancient secrets, a scholar of forgotten symbols, and a craftsman of mystical power.   * [[runesmith|Runesmith]]:  a keeper of ancient secrets, a scholar of forgotten symbols, and a craftsman of mystical power.
   * [[seer|Seer]]:  a powerful mystic who stands between the mortal world and the realms of spirits and fate.   * [[seer|Seer]]:  a powerful mystic who stands between the mortal world and the realms of spirits and fate.
Line 21: Line 37:
 A Viking can also be a member of the traditional character classes, but with the following considerations: A Viking can also be a member of the traditional character classes, but with the following considerations:
  
-  * A Northman **Cleric** would be //[[gaz:godi|godi]]// for the whole Norse pantheon, but may have a particular patron.  As well, Viking clerics may use the axe and spear as weapons, and have a limited spell list.+  * A Northman **Cleric** would be //[[gaz:godi|godi]]// for the whole Norse pantheon, but may have a particular patron.  As well, Viking clerics may use the axe and spear as weapons, and have [[..:part_3_spells:norse_cleric_spell_list|a limited spell list]].
   * A Northman **Fighter** would be a [[gaz:freemen|freeman]] who decides to plumb the depths of [[gaz:onyx_city|The Onyx City]] rather than go summer raiding.   * A Northman **Fighter** would be a [[gaz:freemen|freeman]] who decides to plumb the depths of [[gaz:onyx_city|The Onyx City]] rather than go summer raiding.
   * A Northman **Magic-User** has likely traveled to another land to learn the ways of the [[gaz:forbidden_arts|Forbidden Arts]].  They would likely be largely distrusted by other members of Viking society.   * A Northman **Magic-User** has likely traveled to another land to learn the ways of the [[gaz:forbidden_arts|Forbidden Arts]].  They would likely be largely distrusted by other members of Viking society.
   * A Northman **Thief** may want to hide the fact they are a thief, as honor is very important to Northmen.   * A Northman **Thief** may want to hide the fact they are a thief, as honor is very important to Northmen.
  
-==== Humans from beyond Midgard ====+==== Beyond Midgard ====
  
 Other characters are possible, especially from England, Frankia, [[gaz:araby|Araby]], Saxons, etc.  Most will be members of the normal character classes, but there are other classes as well.  Here are some ideas for each: Other characters are possible, especially from England, Frankia, [[gaz:araby|Araby]], Saxons, etc.  Most will be members of the normal character classes, but there are other classes as well.  Here are some ideas for each:
Line 35: Line 51:
   * **Thieves: **  cutpurses or burglars in trouble with the law, or overheard rumors of a great pile of treasure that someone sneaky enough could make off with.   * **Thieves: **  cutpurses or burglars in trouble with the law, or overheard rumors of a great pile of treasure that someone sneaky enough could make off with.
  
-**Note:  I may want to introduce warlocksdruidsinquisitorsbards, experts and a couple specialty fighters.** +There are also these additional classes: 
-==== Nonhumans ====+ 
 +  [[archer|Archer]]:  a warrior specialized with the bow (or some other ranged weapon). 
 +  * [[bard|Bard]]:   those who have learned historyoral traditionmusic, and performance. 
 +  * [[druid|Druid]]:  nature priests, revering the gods of the natural world. 
 +  * [[inquisitor|Inquisitor]]:  warrior that works to suppress the practice of [[gaz:forbidden_arts|the Forbidden Arts]] and retrieve or destroy magical artifacts. 
 +  [[paladin|Paladin]]:  warriors consecrated to the cause of The Great Church. 
 +  [[ranger|Ranger]]:  specialized warriors who roam the borderlands, keeping the beasts and monsters of the untamed lands at bay. 
 +  * [[warlock|Warlock]]:  a spellcaster similar to a magic-user, but they get their spells through a pact with a patron entity. 
 + 
 + 
 +==== New characters start at first level ==== 
 +{{page>new_characters_first_level&noheader}} 
 + 
 +==== Maintaining a stable of characters ==== 
 +{{page>character_stable&noheader}} 
 + 
 +==== Accruing experience ==== 
 +{{page>accruing_experience&noheader}} 
 + 
 +==== “Good at” skills ==== 
 +{{page>good_at_skills&noheader}} 
 + 
 +==== Character upkeep ==== 
 +{{page>character_upkeep&noheader}} 
 + 
 + 
 +===== Weapons and Equipment ===== 
 + 
 +==== Money and treasure ==== 
 +{{page>money&noheader}} 
 + 
 + 
 +==== Armor and Shields ==== 
 + 
 +There are three classifications of armor:  light, medium and heavy. 
 + 
 +^ Armor Type                     ^ Classification            ^                Weight ^  AC                    ^ 
 +| No armor                       | —                                             0 |  11                    | 
 +| Leather Armor                  | Light                                        15 |  13                    | 
 +| Studded Armor                  | Light                                        25 |  14                    | 
 +| Ring Mail                      | Medium                    |                    30 |  14                    | 
 +| Chain Mail                     | Medium                    |                    40 |  15                    | 
 +| <fc:#ccc>//Banded Mail//</fc>  | <fc:#ccc>//Medium//</fc>  |  <fc:#ccc>//35//</fc> |  <fc:#ccc>//16//</fc> 
 +| Scale Mail                     | Heavy                                        55 |  16                    | 
 +| Splint Mail                    | Heavy                                        45 |  16                    | 
 +| <fc:#ccc>//Plate Mail//</fc>   | <fc:#ccc>//Heavy//</fc>    <fc:#ccc>//50//</fc> |  <fc:#ccc>//17//</fc> 
 +| Shield                         | Medium                    |                     5 |  +1                    | 
 +| Heavy shield                   | Heavy                                        12 |  +2                    | 
 +| Helm                           | Medium                    |                     4 |  +1                    | 
 + 
 +AC and weights have not changed, only the addition of classifications.  Italicized rows representing post-dark ages armor //are not// available in The Onyx City campaign.
  
-Certain nonhuman races are allowed, with limitations (to keep them exceptionally rare): 
  
-  * **Elves, or //Alfar//: **  an elvish character must have at least a 14 in intelligence, dexterity and charisma, exclusive of any requirements for their character class.  They may only play fighter, magic-user (with a restricted spell list) or thief classes. 
-  * **Dwarves, or //Dvergar//: **  a dwarven character must have at least a 14 in strength, wisdom and constitution, exclusive of any requirements for their character class.  They may only play cleric (with a restricted spell list), fighter, or thief classes. 
-  * **//Baerhaugr// (hill-giant kin): **  a people who are not much larger than most humans, but possessed of great strength at the expense of grace.  A baerhaugr must have at least a 16 in strength and constitution, but may not have more than a 9 in dexterity, exclusive of any requirements for their character class.  They may only play a fighter or cleric (with a restricted spell list). 
  
 +{{tag>houserule class race}}