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| rules:part_2_player_characters:hamramr [2025/06/13 18:05] – removed - external edit (Unknown date) 127.0.0.1 | rules:part_2_player_characters:hamramr [2025/06/20 21:19] (current) – external edit 127.0.0.1 | ||
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| + | ====== Hamramr ====== | ||
| + | {{ : | ||
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| + | ^ Level ^ XP | ||
| + | | 1 | 0 | 1d6 | Shapeshift (lesser) | ||
| + | | 2 | 2,500 | 2d6 | — | ||
| + | | 3 | 5,000 | 3d6 | — | ||
| + | | 4 | 10, | ||
| + | | 5 | 20, | ||
| + | | 6 | 40, | ||
| + | | 7 | 80, | ||
| + | | 8 | 160, | ||
| + | | 9 | 320, | ||
| + | | 10 | 480, | ||
| + | | 11 | 640, | ||
| + | | 12 | 800, | ||
| + | | 13 | 960, | ||
| + | | 14 | 1, | ||
| + | | 15 | 1, | ||
| + | | 16 | 1, | ||
| + | | 17 | 1, | ||
| + | | 18 | 1, | ||
| + | | 19 | 1, | ||
| + | | 20 | 2, | ||
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| + | The Hamramr are individuals gifted, or perhaps cursed, with the innate ability to shed their human form and take on the guise of animals. | ||
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| + | Hamramr characters are often intense, primal, and may feel a disconnect from conventional human society; in fact, those who know they are a Hamramr react with -4 on reaction rolls. | ||
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| + | A Hamramr’ | ||
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| + | Hamramr are sensitive to silver and take an additional 1d4 points of damage from silver weapons. | ||
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| + | ==== Special abilities ==== | ||
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| + | **Shapeshift (lesser): ** the Hamramr may change form into a natural animal, assuming its natural abilities, weapons (claws, bites, etc) and armor class. | ||
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| + | * The form they choose cannot be greater in hit dice than their level. | ||
| + | * They must perform the transformation skyclad, and only at nighttime. | ||
| + | * Upon transformation, | ||
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| + | **Shapeshift (daytime): ** The Hamramr may now transform during the daytime, otherwise as per **Shapeshift (lesser)**. | ||
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| + | **Shapeshift (greater): ** The Hamramr’ | ||
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| + | **Healing change: ** The Hamramr is healed 1d6 HP upon transforming back to their human form. | ||
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| + | **Mighty roar: ** The Hamramr may let out a mighty roar of the beast within that shakes all enemies within 60’ who hear it. They must save versus petrification or be affected by **Fear**. | ||
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| + | {{tag> | ||



