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| rules:part_2_player_characters:good_at_skills [2025/06/19 20:09] – created - external edit 127.0.0.1 | rules:part_2_player_characters:good_at_skills [2025/06/20 21:21] (current) – restless | ||
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| Players may choose a skill they are "good at" at first level, and choose another every three levels thereafter (4, 7, 10, ...). The skill may be almost anything (climbing, tracking, haggling, military history of the [[gaz: | Players may choose a skill they are "good at" at first level, and choose another every three levels thereafter (4, 7, 10, ...). The skill may be almost anything (climbing, tracking, haggling, military history of the [[gaz: | ||
| - | Players may choose an additional "good at" skill if they also accept a "bad at" skill chosen by the DM. A "bad at" skill makes your character one step worse on [[skill_checks|skill checks]] for related actions. | + | Players may choose an additional "good at" skill if they also accept a "bad at" skill chosen by the DM. A "bad at" skill makes your character one step worse on [[rules: |
| When players choose new skills on level advancement, | When players choose new skills on level advancement, | ||
| - | {{tag> | + | {{tag> |



