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rules:part_2_player_characters:good_at_skills [2025/06/19 20:09] – created - external edit 127.0.0.1rules:part_2_player_characters:good_at_skills [2025/06/20 21:21] (current) restless
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 Players may choose a skill they are "good at" at first level, and choose another every three levels thereafter (4, 7, 10, ...).  The skill may be almost anything (climbing, tracking, haggling, military history of the [[gaz:old_empire|The Old Empire]], etc).  When they player is trying to do something related to this skill their ability check is one step easier than it normally would be. Players may choose a skill they are "good at" at first level, and choose another every three levels thereafter (4, 7, 10, ...).  The skill may be almost anything (climbing, tracking, haggling, military history of the [[gaz:old_empire|The Old Empire]], etc).  When they player is trying to do something related to this skill their ability check is one step easier than it normally would be.
  
-Players may choose an additional "good at" skill if they also accept a "bad at" skill chosen by the DM.  A "bad at" skill makes your character one step worse on [[skill_checks|skill checks]] for related actions.+Players may choose an additional "good at" skill if they also accept a "bad at" skill chosen by the DM.  A "bad at" skill makes your character one step worse on [[rules:part_4_the_adventure:home#skill_checks|skill checks]] for related actions.
  
 When players choose new skills on level advancement, the "good at" skill must be something they used previously at the table or during active play downtime. When players choose new skills on level advancement, the "good at" skill must be something they used previously at the table or during active play downtime.
  
-{{tag>houserule}}+{{tag>houserule skills}}

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