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rules:part_2_player_characters:character_upkeep [2025/06/18 16:43] – created - external edit 127.0.0.1rules:part_2_player_characters:character_upkeep [2025/06/20 21:16] (current) – external edit 127.0.0.1
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 ====== Character Upkeep ====== ====== Character Upkeep ======
  
-Living in [[gaz:trade_town|Trade Town]] is //expensive!//  Each character must spend 3d6x10 SP per month of the adventuring season for upkeep to afford food in camp, fuel for fires, maintenance of equipment, encampment and longboat, etc.  This is exclusive of outfitting one’s character, retainer pay and [[carousing|Carousing]] expenses, but assumes routine repairs to armor, weapons, etc.+Living in [[gaz:trade_town|Trade Town]] is //expensive!//  Each character must spend 3d6x10 SP per month of the adventuring season for upkeep to afford food in camp, fuel for fires, maintenance of equipment, encampment and longboat, etc.  This is exclusive of outfitting one’s character, retainer pay and [[rules:part_4_the_adventure:home#carousing|carousing]] expenses, but assumes routine repairs to armor, weapons, etc.
  
 Any character that runs out of funds but is not present to adventure (earn funds) will be presumed to have returned home for the season and be ineligible to be played until the next raiding season.  If it was your only character, roll up a new first-level character.  Please note that this means you probably need to play characters in [[character_stable|your stable]] regularly! Any character that runs out of funds but is not present to adventure (earn funds) will be presumed to have returned home for the season and be ineligible to be played until the next raiding season.  If it was your only character, roll up a new first-level character.  Please note that this means you probably need to play characters in [[character_stable|your stable]] regularly!
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 This expenditure //does// count towards gaining XP. This expenditure //does// count towards gaining XP.
  
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 +{{tag>houserule}}

It’s called “thieves’ cant” because they literally can’t