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rules:part_2_player_characters:bard [2025/06/13 23:00] restlessrules:part_2_player_characters:bard [2025/06/20 21:19] (current) – external edit 127.0.0.1
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 | 20     | 1,872,000              |  9d4+22        75        |  99      |  66    |  73      |  12 (+5)                      88              83                99                93                |  99              |  73    | | 20     | 1,872,000              |  9d4+22        75        |  99      |  66    |  73      |  12 (+5)                      88              83                99                93                |  99              |  73    |
  
-Bards are those who have learned history, oral tradition, music, and performance. They travel widely, looking for inspiration for the next great ballad or epic poem. Bards are welcome additions to most adventuring crews as they have several useful skills to assist other characters. +Bards are those who have learned history, oral tradition, music, and performance. They travel widely, looking for inspiration for the next great ballad or epic poem. Bards are welcome additions to most adventuring crews as they have several useful skills to assist other characters.
  
 A Bard must have a minimum Charisma score of 13, a Dexterity score of 11, and an Intelligence score of 11. A Bard must have a minimum Charisma score of 13, a Dexterity score of 11, and an Intelligence score of 11.
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 Bards have musical talent enough to play most common instruments at least marginally well, but at 1st-level must declare a chosen instrument to master (stringed, bow & stringed, reed horns, brass horns, drums, or rarely keyboards, to name several but not necessarily all). The Bard requires one of their chosen instruments to produce various effects collectively called Bard Songs (detailed below). At each 5th level (5th, 10th, 15th, etc) they may choose another class of instrument to master. Given time and reasonable resources, a Bard has the skills to maintain, repair, or even produce instruments they have mastery in. Bards have musical talent enough to play most common instruments at least marginally well, but at 1st-level must declare a chosen instrument to master (stringed, bow & stringed, reed horns, brass horns, drums, or rarely keyboards, to name several but not necessarily all). The Bard requires one of their chosen instruments to produce various effects collectively called Bard Songs (detailed below). At each 5th level (5th, 10th, 15th, etc) they may choose another class of instrument to master. Given time and reasonable resources, a Bard has the skills to maintain, repair, or even produce instruments they have mastery in.
  
-Occasionally one might find Bards who specialize in other forms of performance such as epic poetry, witty comedy, acrobatics, dance, or other more rare displays. The DM may have to improvise any particulars of such characters to determine how abilities work in conjunction with these chosen specialties. It is recommended that Bards begin play utilizing the standard types of instruments and learn these other performance techniques later during the course of the campaign. +Occasionally one might find Bards who specialize in other forms of performance such as epic poetry, witty comedy, acrobatics, dance, or other more rare displays. The DM may have to improvise any particulars of such characters to determine how abilities work in conjunction with these chosen specialties. It is recommended that Bards begin play utilizing the standard types of instruments and learn these other performance techniques later during the course of the campaign.
  
 In all other ways, the Bard operates as a Thief.  (The Bard is a Thief with the Bard quasi-class applied.) In all other ways, the Bard operates as a Thief.  (The Bard is a Thief with the Bard quasi-class applied.)
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 ==== Bard Song mechanic ==== ==== Bard Song mechanic ====
  
-Bards begin play knowing two different Bard Songs plus one additional song for each point of intelligence Bonus. At 2nd level and each even level afterwords, the Bard receives additional song proficiency which they can use to learn additional Bard Songs or to improve their proficiency with songs they already know. Song Proficiency may not be increased beyond the “maximum bonus” listed according to their level. +Bards begin play knowing two different Bard Songs plus one additional song for each point of intelligence Bonus. At 2nd level and each even level afterwords, the Bard receives additional song proficiency which they can use to learn additional Bard Songs or to improve their proficiency with songs they already know. Song Proficiency may not be increased beyond the “maximum bonus” listed according to their level.
  
 Listed below are the basic Bardic Songs available to Bard characters with an explanation of each song’s benefit. The player should be encouraged to come up with their own unique song names and perhaps even come up with some sample lyrics or melody for each. Of course, this is not necessary for actual play but may enhance the role-playing aspect of the campaign. Listed below are the basic Bardic Songs available to Bard characters with an explanation of each song’s benefit. The player should be encouraged to come up with their own unique song names and perhaps even come up with some sample lyrics or melody for each. Of course, this is not necessary for actual play but may enhance the role-playing aspect of the campaign.
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 ==== The songs ==== ==== The songs ====
  
-The songs listed below are the most common sort of Bard Songs. Other more rare or unique songs may be developed over the course of play by the Game Master or intrepid players. Any new abilities should mirror the power levels shown by those listed here. +The songs listed below are the most common sort of Bard Songs. Other more rare or unique songs may be developed over the course of play by the Game Master or intrepid players. Any new abilities should mirror the power levels shown by those listed here.
  
 **Alertness Song (rondo): ** While playing this quiet tune, all allies within 10 feet are less likely to be surprised, reducing the die roll range by 1 (from 1-2 on d6 to a roll of 1 on d6). A second rank of proficiency reduces the chance further to a roll of 1 on d8, and a third rank modifies the roll to 1 on d10. Proficiency in this particular Bard Song may not be increased beyond 3 such ranks. **Alertness Song (rondo): ** While playing this quiet tune, all allies within 10 feet are less likely to be surprised, reducing the die roll range by 1 (from 1-2 on d6 to a roll of 1 on d6). A second rank of proficiency reduces the chance further to a roll of 1 on d8, and a third rank modifies the roll to 1 on d10. Proficiency in this particular Bard Song may not be increased beyond 3 such ranks.
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 +{{tag>houserule class}}

Q:   What do you call a Viking that’s lost both eyes?
A:   A Vkng