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rules:part_2_player_characters:archer [2025/06/13 21:31] restlessrules:part_2_player_characters:archer [2025/06/20 21:19] (current) – external edit 127.0.0.1
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 Archers must select a single ranged weapon type as a Chosen Weapon. With this chosen weapon, the Archer’s effective range increases (see table above) and they receive a bonus to damage rolls to targets at short range (also above on table). An Archer wearing heavy armor or otherwise heavily encumbered loses the benefits of their chosen weapon. Archers must select a single ranged weapon type as a Chosen Weapon. With this chosen weapon, the Archer’s effective range increases (see table above) and they receive a bonus to damage rolls to targets at short range (also above on table). An Archer wearing heavy armor or otherwise heavily encumbered loses the benefits of their chosen weapon.
  
-Archers can take Careful Aim with any ranged weapon. By standing very still and taking aim they can increase their effective Dexterity bonus “to hit” by +2 or equivalent to their Archer Damage Bonus if higher (at 11th-level or higher). Because one stands still and concentrates intently on a target, the Archer loses any Dexterity bonus to their Armor Class, and they may not move at all during the round.+Archers can take Careful Aim with any ranged weapon. By standing very still and taking aim they can increase their effective dexterity bonus “to hit” by +2 or equivalent to their Archer Damage Bonus if higher (at 11th-level or higher). Because one stands still and concentrates intently on a target, the Archer loses any dexterity bonus to their Armor Class, and they may not move at all during the round.
  
 In addition to the combat related bonuses, an Archer is skilled in the craft of their particular weapon choice, whether as a Fletcher or the equivalent for other weapons. They are able to craft their own ammunition or even replacement weapons given reasonable resources and time, as determined by the DM, though they may require the assistance of dedicated weapon smiths or at least those facilities; otherwise having to craft portions of arrows, spear-heads, etc. out of bone, stone, or other suitable material depending on the particular weapon needs. In addition to the combat related bonuses, an Archer is skilled in the craft of their particular weapon choice, whether as a Fletcher or the equivalent for other weapons. They are able to craft their own ammunition or even replacement weapons given reasonable resources and time, as determined by the DM, though they may require the assistance of dedicated weapon smiths or at least those facilities; otherwise having to craft portions of arrows, spear-heads, etc. out of bone, stone, or other suitable material depending on the particular weapon needs.
  
-In other respects, the Archer acts as a Fighter.+In other respects, the Archer acts as a Fighter.  (This class is the Fighter with the Archer quasi-class applied.)
  
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 +{{tag>houserule class}}

The RNG giveth, and the RNG taketh away. 🎲