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| gameinfo:twenty_quick_questions_setting [2025/06/08 03:16] – [Who is the richest person in the Land?] restless | gameinfo:twenty_quick_questions_setting [2025/06/23 15:41] (current) – [Are there any secret societies with sinister agendas I could join and/or fight?] restless |
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| ====== Twenty Quick Questions: Setting ====== | ====== Twenty Quick Questions: Setting ====== |
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| ==== What is the deal with my cleric’s religion? ==== | ==== What is the deal with my cleric’s religion? ==== |
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| If one is a cleric then they are from [[:gaz:europa|Europa]], or basically the fantasy equivalent of Europe in this setting. Clerics are typically going to be English or Frankish, although they could be from anywhere. | If one is a cleric then they are from [[:gaz:europa|Europa]], or basically the fantasy equivalent of non-Scandinavian Europe in this setting. Clerics are typically going to be English, Frankish or Italian, although they could be from anywhere. |
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| Player character clerics typically belong to [[:gaz:great_church|the Great Church]] (basically, a faux Catholic church affair) and worship the monotheistic deity [[:gaz:lawgiver|The Lawgiver]]. However, [[:gaz:lawgiver|The Lawgiver]] does not seem to intervene in mortal affairs in any way. Clerics are more your typical warrior-priest type of character. | Player character clerics typically belong to [[:gaz:great_church|the Great Church]] (basically, a faux Catholic church affair) and worship the monotheistic deity [[:gaz:lawgiver|The Lawgiver]]. However, [[:gaz:lawgiver|The Lawgiver]] does not seem to intervene in mortal affairs in any way. Clerics are more your typical warrior-priest type of character. |
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| If one is playing a Viking character that has divine magic, they will of course worship the Norse deities. They, as well, do not seem to intervene in mortal affairs, although many say they can see their influence everywhere. What the truth is, no one knows. | If one is playing a [[gaz:viking|Viking]] character that has divine magic, they will of course worship the Norse deities. They, as well, do not seem to intervene in mortal affairs, although many say they can see their influence everywhere. What the truth is, no one knows. |
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| There are potentially other gods to worship, including a number of demons, entities, pagan dieties or "small gods." | There are potentially other gods to worship, including a number of demons, entities, other pagan dieties or "small gods." |
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| ==== Where can we go to buy standard equipment? ==== | ==== Where can we go to buy standard equipment? ==== |
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| There’s an [[gaz:market|open-air marketplace]] around the old well near [[gaz:norsemens_rest|The Norsemen’s Rest]] that has some goods for sale, and also at [[gaz:dock|the dock]] some sell items directly off their knarrs that come in from the trading cities to the south. | There’s an [[gaz:market|open-air marketplace]] around the old well near [[gaz:norsemens_rest|Norsemen’s Rest]] that has some goods for sale, and also at [[gaz:harbor|the harbor]] some sell items directly off their knarrs that come in from the trading cities to the south. |
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| There are also a few tents on the outskirts of the [[gaz:trade_town|Trade Town]] that serve as shops for a few tradesmen: a [[gaz:rolard|smithy]], an [[gaz:thumel|armorer]] (generally working on commissions for for [[gaz:lars_trollkiller|Lars Troll-Killer]]), a [[gaz:brynhild|fletcher]] (also typically laboring for [[gaz:lars_trollkiller|Lars]]), a [[gaz:bendik|baker]] and [[gaz:typhaelus|a leech]] from the far south of Europa. | There are also a few tents on the outskirts of the [[:gaz:trade_town|Trade Town]] that serve as shops for a few tradesmen: a [[gaz:rolard|smithy]], an [[gaz:thumel|armorer]] (generally working on commissions for for [[gaz:lars_trollkiller|Lars Troll-Killer]]), a [[gaz:brynhild|fletcher]] (also typically laboring for [[gaz:lars_trollkiller|Lars]]), a [[gaz:bendik|baker]] and [[gaz:typhaelus|a leech]] from the far south of [[gaz:europa|Europa]]. |
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| If you are in need of magical healing you can visit [[gaz:malfrid|Malfrid]] at the temple of [[gaz:eir|Eir]], who may be able to help you. | If you are in need of the services of a wizard then you can go to the tower overlooking [[gaz:trade_town|Trade Town]], which is the abode of [[gaz:alim|Alim the Mad]]. He hails from [[gaz:araby|Araby]] and performs services for... a price, not always denominated in silver. |
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| If you are in need of the services of a wizard then you can go to the tower overlooking [[gaz:trade_town|Trade Town]], which is the abode of [[gaz:alim|Alim the Mad]]. He hails from Araby and performs services for... a price. | Finally, if you have come into your fortunes you can go to [[gaz:giovanni_mazzei|Giovanni’s]] [[gaz:giovannis_wagon|wagon]], an [[gaz:outlander]] from [[gaz:roma|Roma]] who therein sells the goods imported by [[gaz:alim|Alim the Mad]] from across [[gaz:europa|Europa]] and [[gaz:araby|Araby]]. |
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| Finally, if you have come into your fortunes you can go to [[gaz:giovanni_mazzei|Giovanni’s]] [[gaz:giovannis_wagon|wagon]], who therein keeps a good amount of goods imported from across Europa and Midgard until he can afford to build and open a proper trading post. | |
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| ==== Where can we go to get platemail custom fitted for this monster I just befriended? ==== | ==== Where can we go to get platemail custom fitted for this monster I just befriended? ==== |
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| Well, yeah... the thing is that this game takes place in the dark ages. There is no such thing as plate armor. You might be able to get the smithy or armorer to make some ring or chain mail for them, but I can only imagine that they will not look kindly on your request. | Well, yeah... the thing is that this game takes place in the [[:gaz:dark_ages|dark ages]]. There is no such thing as plate armor. |
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| | You might be able to get the [[gaz:rolard|smithy]] or [[gaz:thumel|armorer]] to make some ring or chain mail for them, but I can only imagine that they will not look kindly on your request. |
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| ==== Who is the mightiest wizard in the land? ==== | ==== Who is the mightiest wizard in the land? ==== |
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| [[gaz:forbidden_arts|The Forbidden Arts]] have not been practiced openly since [[gaz:sundering|the Sundering]], but there are some who do not fear the wrath of [[gaz:great_church|the Church]]. | The [[gaz:volva|volva]] [[gaz:alva_the_serpent_hearted|Alva the Serpent-Hearted]] is feared as the most powerful wise-woman in all of [[gaz:midgard|Midgard]]. [[gaz:grim_the_hairy|Grim the Hairy]] is a legendary [[gaz:shapeshifter|shapeshifter]], but it is of great debate if he //actually// exists or not. [[gaz:eirik_the_wise|Eirik the Wise]] is frequently cited as the greatest [[gaz:rune|rune]] caster in all of Midgard, although he is extremely old by any standard. |
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| One of those who practiced without fear was [[gaz:michbeth|Michbeth]], but she disappeared around the time of [[gaz:sundering|the Sundering]]. Still, there are those who still say she is still seen periodically to this day. [[gaz:harwyn|Harwyn the Sly]] practices his creed, but is nominally in the employ of [[gaz:great_church|the Church]] as a [[gaz:magister|Magister]]. [[gaz:tegus|Tegus]] openly defies the ban on practice but is constantly traveling, staying ahead of the bounty hunters and [[gaz:inquisitor|Inquisitors]]. | In Europa [[gaz:forbidden_arts|the Forbidden Arts]] have not been practiced openly for many generations, but there are some who do not fear the wrath of [[gaz:great_church|the Church]]. One of those who practiced without fear was [[gaz:paschalis|Paschalis]], but she disappeared around the time of the [[:gaz:great_plague|great plague]]. Still, there are those who still say she is still seen periodically to this day. [[gaz:harwyn|Harwyn the Sly]] practices his creed, but is nominally in the employ of [[gaz:great_church|the Church]] as a [[gaz:magisters|Magister]]. |
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| | Albeit not a wizard, [[gaz:grief|Grief]] could perform impressive feats of sorcery. If she is still alive however, most agree that the [[gaz:witch_queen|Witch Queen]] is the most powerful and we may yet grovel at her feet. |
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| Albeit not a wizard, [[gaz:grief|Grief]] could perform impressive feats of [[gaz:forbidden_arts|the Arts]]. If she is still alive however, most agree that the [[gaz:witch_queen_of_the_hinterlands|Witch Queen]] is the most powerful and we may yet grovel at her feet. | |
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| ==== Who is the greatest warrior in the land? ==== | ==== Who is the greatest warrior in the land? ==== |
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| I am sure both [[gaz:tonbee_the_tall|Tonbee the Tall]] and [[gaz:thyri_giant-slayer|Thyri Giant-Slayer]] would both claim the mantle, but others say that the axe of [[gaz:landgraf_gomgnur|Landgraf Gomgnur]] is the most fearsome blade one could have ever met. | I am sure both [[gaz:tonbee_the_tall|Tonbee the Tall]] and [[gaz:thyri_giant-slayer|Thyri Giant-Slayer]] would both claim the mantle, but others say that the axe of [[gaz:gomgnur|Gomgnur of Ostland]] is the most fearsome blade one could have ever met. |
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| During [[gaz:chaos_crusades|the Chaos Crusades]] the leader of [[gaz:inquisitor|the Inquisitors]] for [[gaz:great_church|the Church]], [[gaz:lorman_of_the_shield|Lorman of the Shield]] was distinguished in battle and all before him fell. After [[gaz:sundering|the Sundering]] he returned to form a warrior order known as [[gaz:paladins|The Paladins]] who are all fierce warriors in service to [[gaz:lawgiver|The Lawgiver]]. | The leader of [[gaz:inquisitors|the Inquisitors]] for [[gaz:great_church|the Church]], [[gaz:lorman_of_the_shield|Lorman of the Shield]] was distinguished in battle and all before him fell. He formed a warrior order known as [[gaz:paladins|The Paladins]] who are all fierce warriors in service to [[gaz:lawgiver|The Lawgiver]]. |
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| ==== Who is the richest person in the land? ==== | ==== Who is the richest person in the land? ==== |
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| That is up to some debate. Most people would say it was obviously [[:gaz:ardor_of_law|The Ardor of Law]], but many have said it must be the great merchant [[gaz:lord_nevill|Lord Nevill]]. | That is up to some debate. If it’s the richest in [[gaz:midgard|Midgard]], it’s surely [[:gaz:torleif_one_ear|Torleif One-Ear]], Jarl of the Danes. If it’s the richest in [[gaz:Europa|Europa]], then most people would say it was obviously [[:gaz:ardor_of_law|The Ardor of Law]]. Some say a merchant named [[:gaz:yasser_abbas|Yasser Abbas]] in [[:gaz:araby|Araby]] is extremely wealthy as well. |
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| Others would point to the [[gaz:kings_of_avarice|Kings of Avarice]] or [[gaz:jharym|Jharym]], but since neither have been heard from for more than the lifetime of any man alive I assume that is no longer a legitimate response. | Some will say if she survives, the [[gaz:witch_queen|Witch Queen]] likely has many fabulous treasures from bygone times, but will only invoke her name in whispers lest she hear her name spoken. |
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| Some will say if she survives, the [[gaz:witch_queen_of_the_hinterlands|Witch Queen]] likely has many fabulous treasures from bygone times, but will only invoke her name in whispers lest she hear her name spoken. | Now, if you are talking about in [[gaz:trade_town|Trade Town]], then you are likely talking about [[:gaz:lars_trollkiller|Leif Troll-Killer]], who finances the whole affair through levies on others who are exploring the ruins of [[gaz:onyx_city|The Onyx City]], or perhaps [[gaz:alim|Alim the Mad]] who seems to have a never-ending supply of silver to dole out for baubles recovered from the ruins. |
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| Now, if you are talking about at [[gaz:encampment|the encampment]], then you are likely talking about [[gaz:aelfric|the Baron]], who finances the whole affair although the source of his money is the subject of much speculation... | |
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| ==== Where can we go to get some magical healing? ==== | ==== Where can we go to get some magical healing? ==== |
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| If you head to the [[gaz:sacrarium_of_saint_aleena|tent of colorful tapestries and heralds]] near [[gaz:orc_and_pie|The Orc and Pie]], you could see if [[gaz:carruth|the Prelate]] can help you. | If you are in need of magical healing you can visit [[gaz:malfrid|Malfrid]] at the temple of [[gaz:eir|Eir]], who may be able to help you. Also, you can visit the [[:gaz:joseph|outlander]] in the [[gaz:sacrarium_of_saint_aleena|tent of colorful tapestries and heralds]] who worships [[gaz:lawgiver|The Lawgiver]], who some say can perform miracles. |
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| Also, some people swear by [[gaz:typhus|the Leech]] that has set up shop under a wood and canvas lean-to near this end of [[gaz:gnat_glen|the glen]] that leads to [[gaz:stinging_bowels|the swamp]]. | Also, some people swear by [[gaz:typhaelus|the leech]] that has set up shop under a wood and canvas lean-to near the beaches on the outskirts of [[:gaz:trade_town|Trade Town]]. |
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| ==== Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath? ==== | ==== Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath? ==== |
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| Well, if [[gaz:carruth|the Prelate]] or [[gaz:typhus|the Leech]] can’t help you then perhaps [[gaz:mosum_redfingers|that apothecary]] who is sometimes at the [[gaz:dock|dock]] has a cure-all that helps, or there may be someone staying at [[gaz:orc_and_pie|The Orc and Pie]] that can do something. Life is hard out here in [[gaz:hinterlands|the Hinterlands]]... | Well, if [[gaz:malfrid|Malfrid]], [[gaz:joseph|the outlander priest]] or [[gaz:typhaelus|the leech]] can’t help you then perhaps [[gaz:gunnar_the_brewmaster|that apothecary]] who is sometimes at [[gaz:harbor|the harbor]] has a cure-all that helps, or there may be someone visiting [[gaz:norsemens_rest|Norsemen’s Rest]] that can do something. Life is hard on [[gaz:thule|Thule]]... |
| ==== Is there a magic guild my magic-user belongs to or that I can join in order to get more spells? ==== | ==== Is there a magic guild my magic-user belongs to or that I can join in order to get more spells? ==== |
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| In theory it would be possible, but in practice, no. Magic-users jealously guard their hard-earned secrets and are unlikely to share them freely. However, there are stories and legends of covenants of wizards before [[:gaz:sundering|the Sundering]]. | In theory it would be possible, but in practice, no. Magic-users jealously guard their hard-earned secrets and are unlikely to share them freely. However, there are stories and legends of covenants of wizards before the outlaw of the practice of magic in [[gaz:europa|Europa]]. |
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| Another reason that magic-users are wise to be circumspect in the practice of their art is the potential for repercussions from [[:gaz:great_church|the Church]]. Any practice of magic may bring sanctions or punishment, but it is unlikely that minor practice of [[:gaz:forbidden_arts|the Forbidden Arts]] will draw any attention, especially out here in [[:gaz:hinterlands|the Hinterlands]]. However, bold displays of power may bring about the ire of members of [[:gaz:great_church|the Church]] and perhaps the attention of [[:gaz:ardor_of_law|The Ardor of Law]] and [[[[gaz:inquisitor|Inquisitors]]. | Another reason that magic-users are wise to be circumspect in the practice of their art is the potential for repercussions from [[:gaz:great_church|the Church]]. Any practice of magic may bring sanctions or punishment, but it is unlikely that minor practice of [[:gaz:forbidden_arts|the Forbidden Arts]] will draw any attention, especially out here in [[gaz:thule|Thule]] or perhaps anywhere in [[gaz:midgard|Midgard]]. However, bold displays of power may bring about the ire of members of [[:gaz:great_church|the Church]] and perhaps the attention of [[:gaz:ardor_of_law|The Ardor of Law]] and [[gaz:inquisitors|Inquisitors]]. |
| ==== Where can I find an alchemist, sage or other expert to hire? ==== | ==== Where can I find an alchemist, sage or other expert to hire? ==== |
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| In any of the [[gaz:city-states|remaining cities]] one could find most anything they seek. Being [[gaz:hinterlands|the Hinterlands]] the pickings are slim and typically limited to the desperate or the occasional travelling merchant who lands at [[:gaz:dock|the dock]]. | In [[gaz:hedeby|Hedeby]] one could find most anything they seek during the trading season. This being [[gaz:thule|Thule]], the pickings are slim and typically limited to the desperate or the occasional travelling merchant or scholar who lands at [[:gaz:harbor|the harbor]]. |
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| | For some things, though, you can visit the tower of [[gaz:alim|Alim the Mad]] and perhaps one of his assistants can help. Bring a full purse of silver, though, you will need it. |
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| ==== Where can I hire mercenaries? ==== | ==== Where can I hire mercenaries? ==== |
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| People are flocking to the [[gaz:encampment|encampment]], so I suspect you can find some loitering down near the [[gaz:dock|dock]] or outside the [[gaz:orc_and_pie|The Orc and Pie]]. Occasionally a group of [[:gaz:northmen|Northmen]] come into town and rent out their swordarms to explorers. If you’re //really// desperate there may also be some men who would join your company if you sprung them from the [[gaz:gaol_pits|gaol pits]] before they starve. | People are flocking to [[gaz:trade_town|Trade Town]], so I suspect you can find some loitering down near [[gaz:harbor|the harbor]] or outside the [[gaz:norsemens_rest|Norsemen’s Rest]]. Occasionally a group of [[:gaz:viking|Vikings]] come into town and rent out their swordarms to explorers. If you’re //really// desperate there may also be some men who would join your company if you sprung them from the [[gaz:gaol_pits|gaol pits]] as a [[gaz:thrall|thrall]] before they starve. |
| ==== Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law? ==== | ==== Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law? ==== |
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| [[gaz:aelfric|The Baron’s]] men are everywhere, so [[gaz:encampment|camp]] is safe enough. Nonetheless, pretty much everyone carries weapons since the camp feels a little... exposed? Justice is swift and harsh so I wouldn’t take to fighting or other misdeeds in town. | [[gaz:lars_trollkiller|Lars Troll-Killer]] men are everywhere, so [[gaz:trade_town|Trade Town]] is safe enough. Nonetheless, pretty much everyone carries weapons since the camp feels a little... exposed? Justice is swift and can be harsh so I wouldn’t take to fighting or other misdeeds. |
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| | Practice of [[gaz:forbidden_arts|the Forbidden Arts]] is not allowed by order of [[gaz:great_church|the Church]] under pain of torture, disfigurement or death. However, this is not [[gaz:europa|Europa]] and [[gaz:great_church|the Church]] holds no sway here. |
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| Practice of [[gaz:forbidden_arts|the Forbidden Arts]] is not allowed by order of [[gaz:great_church|the Church]], under pain of torture, disfigurement or death. | |
| ==== Which way to the nearest tavern? ==== | ==== Which way to the nearest tavern? ==== |
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| That’d be [[gaz:orc_and_pie|The Orc and Pie]]. Walk down from the [[gaz:dock|dock]] and turn right and it’s the old building there. You can't miss it, it’s the only permanent structure here at [[gaz:encampment|the encampment]], although if it keeps falling apart... | The closest thing to a tavern is the great hall of [[gaz:norsemens_rest|Norsemen’s Rest]], which is the name of the great hall of [[gaz:axes_of_odin|the Axes Of Odin]] and one of the only permanent structures in [[gaz:trade_town|Trade Town]]. Pretty much anything you'd do in a tavern in [[gaz:europa|Europa]] you will be able to do there. |
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| ==== What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous? ==== | ==== What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous? ==== |
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| | * A white drake has been seen plying the skies north of [[gaz:trade_town|Trade Town]]. Where it lairs is anyone’s guess. |
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| | * The crew of [[gaz:sigurds_folly|Sigurd’s Folly]] was traveling to [[gaz:thule|Thule]] with two other longships but through the [[gaz:thulian_fog|accursed fog]] they could tell the other two were smashed by great tentacles that broke the surface of the sea. Some say that [[gaz:sigurd_olafssen|Sigurd]] and his men killed the other crews and looted their ships before continuing to [[gaz:trade_town|Trade Town]]. |
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| | * A ship that circumnavigated [[gaz:thule|Thule]] reported seeing a giant troll-like creature that stood //at least// a fathom higher than any in the tales back in [[gaz:midgard|Midgard]]. It made for a good tale and rounds of drinks at [[gaz:norsemens_rest|Norsemen’s Rest]], but no one else reports seeing the beast. |
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| {{tagtopic>dm:gaz:questions:rumor_monster}} | {{tagtopic>dm:gaz:questions:rumor_monster}} |
| ==== Are there any wars brewing I could go fight? ==== | ==== Are there any wars brewing I could go fight? ==== |
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| Years ago the wars with [[gaz:northmen|the Northmen]] and [[gaz:grief|Grief]] ended, but there are still occasionally skirmishes with some bands of Northmen raiders at smaller outposts. Things have been peaceful for some time, which is why [[gaz:aelfric|Baron Aelfric]] has had the breathing room to start this [[gaz:encampment|encampment]] to explore [[gaz:hinterlands|the Hinterlands]]. | Years ago the wars with [[gaz:viking|the Vikings]] and [[gaz:grief|Grief]] ended, but there are still occasionally skirmishes with some bands of raiders at smaller outposts. Things have been peaceful for some time, which is why [[gaz:ingolf_thorstein|Ingolf Thorstein]] had had the breathing room to start [[gaz:trade_town|Trade Town]] to explore [[gaz:thule|Thule]]. |
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| ==== How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes? ==== | ==== How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes? ==== |
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| There's a [[gaz:rumors:home|rumor]] down from the [[gaz:dock|dock]] that on the full moon, south along the shoreline a fight ring has begun with a cash purse for the winner, but... who knows if that’s true or not? I guess the only way to know for sure is to go see. | I've heard that on the night of the full moon, a fighting ring has formed along the shoreline south of [[gaz:harbor|the harbor]]. There is supposedly a cash purse for the winner, but... who knows if that’s true or not? I guess the only way to know for sure is to go see. |
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| ==== Are there any secret societies with sinister agendas I could join and/or fight? ==== | ==== Are there any secret societies with sinister agendas I could join and/or fight? ==== |
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| There seem to be numerous cults for worship, and stories abound about different factions and societies within [[gaz:great_church|the Great Church]] (although they are not told openly). Politics can also turn deadly in places like [[gaz:free_city_of_dunfalcon|Dunfalcon]] or [[gaz:orison|Orison]] and no one is sure whose hands turn the screws most of the time. It may take some doing to uncover what sort of dark corner you are looking for. | There could be cults for worship, and stories abound about different factions and societies within [[gaz:great_church|the Great Church]] (although they are not told openly). Politics can also turn deadly in places like [[gaz:trade_town|Trade Town]] and no one is sure whose hands turn the screws most of the time. It may take some doing to uncover what sort of dark corner you are looking for. |
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| ==== What is there to eat around here? ==== | ==== What is there to eat around here? ==== |
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| At the [[gaz:market|marketplace]] there is always someone tending a small fire cooking something or other, but if you’re made of money you can get something to eat at [[gaz:orc_and_pie|The Orc and Pie]]. Alternately, perhaps you could catch something and start a small fire at the marketplace and set up a tent to sell roast owlbear or something... | At the [[gaz:market|market]] there is always someone tending a small fire cooking something or other, but if you’re made of money you can get something to eat at [[gaz:norsemens_rest|Norsemen’s Rest]]. Alternately, perhaps you could catch something and start a small fire at the marketplace and set up a tent to sell roast polar bear or something... |
| ==== Any legendary lost treasures I could be looking for? ==== | ==== Any legendary lost treasures I could be looking for? ==== |
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| During [[gaz:chaos_crusades|the Chaos Crusades]] and [[gaz:sundering|the Sundering]] a great number of [[gaz:relics|religious relics and artifacts]] were lost in the fighting; finding those would be a great boon and probably fetch high prices. Their disposition with regards to [[gaz:great_church|the Church]] is not known, though, although a few have been found and their rightful ownership not contested (or fell outside the gaze of the clergy). | During [[gaz:chaos_crusades|the Chaos Crusades]] a great number of [[gaz:relics|religious relics and artifacts]] were lost in the fighting; finding those would be a great boon and probably fetch high prices. Their disposition with regards to [[gaz:great_church|the Church]] is not known, though, although a few have been found and their rightful ownership not contested (or fell outside the gaze of the clergy). |
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| Also, it is said that the forces of [[:gaz:chaos|Chaos]] that [[gaz:great_church|the Great Church]] opposed had an immense amount of powerful magic, much in the form of weapons, armor and other items at their disposal. Those things may still be at the sites of the battles, ripe for the taking! | Also, it is said that the forces of [[:gaz:chaos|Chaos]] that [[gaz:great_church|the Great Church]] opposed had an immense amount of powerful magic, much in the form of weapons, armor and other items at their disposal. Those things may still be at the sites of the battles, ripe for the taking! |
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| [[:gaz:northmen|The Northmen]] say that [[:gaz:grief|Grief]] lived in a fortress above a ruined city that he explored for treasures. | [[:gaz:witch_queen|The Witch Queen of the Hinterlands]] is rumored to have a number of great treasures. |
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| | [[:gaz:viking|The Northmen]] say that [[:gaz:grief|Grief]] carries a sceptre that could lay waste to entire armies. |
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| ==== Where is the nearest dragon or other monster with Type H treasure? ==== | ==== Where is the nearest dragon or other monster with Type H treasure? ==== |
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| [[#what_monsters_are_terrorizing_the_countryside_sufficiently_that_if_i_kill_them_i_will_become_famous|Don’t you listen?]] The [[gaz:aelfric|Baron’s]] men reported seeing one four days’ journey to the northwest, but what it may or may not have is anyone’s guess. | [[#what_monsters_are_terrorizing_the_countryside_sufficiently_that_if_i_kill_them_i_will_become_famous|Don’t you listen?]] An ice drake was reported to the north, but what it may or may not have is unknown. |
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| {{tag>old gameinfo faq}} | {{tag>gameinfo faq}} |