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gameinfo:twenty_quick_questions_rules [2025/06/20 01:24] – [12. How strictly are encumbrance & resources tracked?] restlessgameinfo:twenty_quick_questions_rules [2025/06/23 14:12] (current) – [1. Ability scores generation method?] restless
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 === 1. Ability scores generation method? === === 1. Ability scores generation method? ===
  
-{{page>rules:part_6_house_rules:home#rolling_stats&noheader}}+{{page>rules:part_2_player_characters:rolling_stats&noheader}}
  
  
 === 2. How are death and dying handled? === === 2. How are death and dying handled? ===
  
-{{page>rules:part_6_house_rules:home#death_and_dying&noheader}}+{{page>rules:part_5_the_encounter:death_and_dying&noheader}}
  
  
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 In [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] it’s really, really quick to roll up new first level characters, y’know?  It’s a good thing, because that’s what all replacement characters are. In [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] it’s really, really quick to roll up new first level characters, y’know?  It’s a good thing, because that’s what all replacement characters are.
  
-<WRAP indent><WRAP parchment> 
 One could maintain a [[rules:part_2_player_characters:home#maintaining_a_stable_of_characters|stable of characters]] to make sure they don’t completely lose everything on a character’s death. One could maintain a [[rules:part_2_player_characters:home#maintaining_a_stable_of_characters|stable of characters]] to make sure they don’t completely lose everything on a character’s death.
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 Of course!  Don’t you ever hear about the collateral damage from drive-by shootings? Of course!  Don’t you ever hear about the collateral damage from drive-by shootings?
  
-{{page>rules:part_6_house_rules:home#friendly_fire&noheader}}+{{page>rules:part_5_the_encounter:friendly_fire&noheader}}
  
  
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 === 13. What’s required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? === === 13. What’s required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? ===
  
-While training is not required, downtime is.  You must take at least one week per three levels (rounded up) of downtime.  Look at it as an opportunity to play a secondary character from your stable for a while.+While training is not required, downtime is.  You must take at least one in-game week per three levels (rounded up) of downtime.  Look at it as an opportunity to play a secondary character from your stable for a while.
  
 Also, while training is not required you can do some training to spend some of that hard-earned loot to convert it to XP to reach a new level. Also, while training is not required you can do some training to spend some of that hard-earned loot to convert it to XP to reach a new level.
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 Well, okay...  Well, okay... 
  
-{{page>rules:part_6_house_rules:accruing_experience&noheader}}+{{page>rules:part_2_player_characters:accruing_experience&noheader}}
 === 15. How are traps located? Description, dice rolling, or some combination? === === 15. How are traps located? Description, dice rolling, or some combination? ===
  
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 === 19. Can I create magic items? When and how? === === 19. Can I create magic items? When and how? ===
  
-Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring.  However, modified [[rules:part_6_house_rules:home#holmesian_scroll_creation|Holmesian scroll creation rules]] are in effect.+Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring.  However, modified [[rules:part_3_spells:home#holmesian_scroll_creation|Holmesian scroll creation rules]] are in effect.
  
 === 20. What about splitting the party? === === 20. What about splitting the party? ===

You can’t have “adventure” without ‘U’