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gameinfo:twenty_quick_questions_rules [2025/06/08 22:28] – [4. How are replacement PCs handled?] restlessgameinfo:twenty_quick_questions_rules [2025/06/23 14:12] (current) – [1. Ability scores generation method?] restless
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 === 1. Ability scores generation method? === === 1. Ability scores generation method? ===
  
-{{page>:rules:part_6_house_rules#rolling_stats&noheader}}+{{page>rules:part_2_player_characters:rolling_stats&noheader}}
  
  
 === 2. How are death and dying handled? === === 2. How are death and dying handled? ===
  
-{{page>:rules:part_6_house_rules#death_and_dying&noheader}}+{{page>rules:part_5_the_encounter:death_and_dying&noheader}} 
  
 === 3. What about raising the dead? === === 3. What about raising the dead? ===
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 In [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] it’s really, really quick to roll up new first level characters, y’know?  It’s a good thing, because that’s what all replacement characters are. In [[dict>basic_fantasy_roleplaying_game|Basic Fantasy RPG]] it’s really, really quick to roll up new first level characters, y’know?  It’s a good thing, because that’s what all replacement characters are.
  
-<WRAP indent> +One could maintain a [[rules:part_2_player_characters:home#maintaining_a_stable_of_characters|stable of characters]] to make sure they don’t completely lose everything on a character’s death.
-{{page>rules:part_6_house_rules:character_stable}} +
-</WRAP>+
  
  
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 Of course!  Don’t you ever hear about the collateral damage from drive-by shootings? Of course!  Don’t you ever hear about the collateral damage from drive-by shootings?
  
-{{page>:rules:part_6_house_rules#friendly_fire&noheader}}+{{page>rules:part_5_the_encounter:friendly_fire&noheader}}
  
  
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 === 12. How strictly are encumbrance & resources tracked? === === 12. How strictly are encumbrance & resources tracked? ===
  
-Encumbrance is tracked using a riff on the [[http://rottenpulp.blogspot.com/2012/06/matt-rundles-anti-hammerspace-item.html|anti-hammerspace inventory system.]]  (TODO Add a link when done.)+Encumbrance is tracked using a riff on the [[http://rottenpulp.blogspot.com/2012/06/matt-rundles-anti-hammerspace-item.html|anti-hammerspace inventory system.]]  [[rules:part_4_the_adventure:home#encumbrance_and_inventory|Here’s my take.]]
  
-Common expendables are abstracted to a [[:rules:part_6_house_rules#usage_die|usage die]] to save the whole counting it during camp or fights and spare us all the "can I recover some ammunition?" questions.+Common expendables are abstracted to a [[rules:part_4_the_adventure:home#usage_die|usage die]] to save the whole counting it during camp or fights and spare us all the "can I recover some ammunition?" questions.
  
 Tracking resources is important to the exploration part of the game, and a lot of this setting is about braving the unknown. Tracking resources is important to the exploration part of the game, and a lot of this setting is about braving the unknown.
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 === 13. What’s required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? === === 13. What’s required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? ===
  
-While training is not required, downtime is.  You must take at least one week per three levels (rounded up) of downtime.  Look at it as an opportunity to play a secondary character from your stable for a while.+While training is not required, downtime is.  You must take at least one in-game week per three levels (rounded up) of downtime.  Look at it as an opportunity to play a secondary character from your stable for a while.
  
 Also, while training is not required you can do some training to spend some of that hard-earned loot to convert it to XP to reach a new level. Also, while training is not required you can do some training to spend some of that hard-earned loot to convert it to XP to reach a new level.
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 Killing monsters and taking their stuff.  It’s an [[dict>old-school_gaming|old-school game]], remember? Killing monsters and taking their stuff.  It’s an [[dict>old-school_gaming|old-school game]], remember?
  
-Well, okay... you get 50 XP per HD for killing monsters, plus an extra HD of XP for special abilities.  It’s a lot at first, but not a whole lot once you pass third or fourth level. +Well, okay... 
- +
-You get 1 XP per 1 SP that you //spend// that was //earned by adventuring// If you get a bunch of treasure and hoard it you don’t get any experience for it until it’s spent.  If you decide to shuffle cargo between towns for money, you don’t get XP for it no matter when or how you spend it. +
- +
-Also, you get XP for exploration.  Being the first one to find a legendary place or thing can confer experience, and some things are so awesome and inspiring that everyone who sees them will get some XP to reflect how it shapes their view of the world or their sense of accomplishment or personal growth. +
- +
-Finally, if you spend loot on carousing sometimes you get bonus XP.  Note that if things don’t go your way, you can also get consequences for carousing!+
  
 +{{page>rules:part_2_player_characters:accruing_experience&noheader}}
 === 15. How are traps located? Description, dice rolling, or some combination? === === 15. How are traps located? Description, dice rolling, or some combination? ===
  
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 === 19. Can I create magic items? When and how? === === 19. Can I create magic items? When and how? ===
  
-Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring.  However, modified [[:rules:part_6_house_rules#holmesian_scroll_creation|Holmesian scroll creation rules]] are in effect.+Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring.  However, modified [[rules:part_3_spells:home#holmesian_scroll_creation|Holmesian scroll creation rules]] are in effect.
  
 === 20. What about splitting the party? === === 20. What about splitting the party? ===

You can’t have “adventure” without ‘U’