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| gameinfo:twenty_quick_questions_rules [2025/06/08 02:15] – [18. Can I buy magic items? Oh, come on: how about just potions?] restless | gameinfo:twenty_quick_questions_rules [2025/06/23 14:12] (current) – [1. Ability scores generation method?] restless | ||
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| === 1. Ability scores generation method? === | === 1. Ability scores generation method? === | ||
| - | {{page>:rules:part_6_house_rules# | + | {{page> |
| === 2. How are death and dying handled? === | === 2. How are death and dying handled? === | ||
| - | {{page>:rules:part_6_house_rules# | + | {{page> |
| === 3. What about raising the dead? === | === 3. What about raising the dead? === | ||
| Line 22: | Line 23: | ||
| In [[dict> | In [[dict> | ||
| - | <WRAP indent>< | + | One could maintain |
| - | == Note == | + | |
| - | + | ||
| - | Players are encouraged to keep a stable of characters | + | |
| - | + | ||
| - | **Please note the following: | + | |
| - | + | ||
| - | * Even if you have a stable of characters to choose from, you may still only play one character at a time. | + | |
| - | * No one else may play one of your stable of characters. | + | |
| - | * None of your characters may will any items to other characters in your stable or any other character they have not adventured with. | + | |
| - | * If another character has taken possession of items that are willed, well, that’s a civil matter, if you catch my drift... | + | |
| - | * Your highest level character may only be twice the level of your lowest level character (round down). | + | |
| - | * If your highest level character needs to level up, you will have to play a lower-level character to allow for it. | + | |
| - | * For instance, if you have a fifth level character, your lowest level character may only be second level (5 ÷ 2 = 2.5). | + | |
| - | * As a corollary, if you have a character that is fourth level or higher, you may not start new characters in your stable until you retire that higher level character, so make choices about a stable of characters early. | + | |
| - | </ | + | |
| Line 58: | Line 44: | ||
| Of course! | Of course! | ||
| - | {{page>:rules:part_6_house_rules# | + | {{page> |
| Line 89: | Line 75: | ||
| === 12. How strictly are encumbrance & resources tracked? === | === 12. How strictly are encumbrance & resources tracked? === | ||
| - | Encumbrance is tracked using a riff on the [[http:// | + | Encumbrance is tracked using a riff on the [[http:// |
| - | Common expendables are abstracted to a [[:rules:part_6_house_rules# | + | Common expendables are abstracted to a [[rules:part_4_the_adventure: |
| Tracking resources is important to the exploration part of the game, and a lot of this setting is about braving the unknown. | Tracking resources is important to the exploration part of the game, and a lot of this setting is about braving the unknown. | ||
| Line 97: | Line 83: | ||
| === 13. What’s required when my PC gains a level? Training? Do I get new spells automatically? | === 13. What’s required when my PC gains a level? Training? Do I get new spells automatically? | ||
| - | While training is not required, downtime is. You must take at least one week per three levels (rounded up) of downtime. | + | While training is not required, downtime is. You must take at least one in-game |
| Also, while training is not required you can do some training to spend some of that hard-earned loot to convert it to XP to reach a new level. | Also, while training is not required you can do some training to spend some of that hard-earned loot to convert it to XP to reach a new level. | ||
| Line 108: | Line 94: | ||
| Killing monsters and taking their stuff. | Killing monsters and taking their stuff. | ||
| - | Well, okay... | + | Well, okay... |
| - | + | ||
| - | You get 1 XP per 1 SP that you //spend// that was //earned by adventuring// | + | |
| - | + | ||
| - | Also, you get XP for exploration. | + | |
| - | + | ||
| - | Finally, if you spend loot on carousing sometimes you get bonus XP. Note that if things don’t go your way, you can also get consequences for carousing! | + | |
| + | {{page> | ||
| === 15. How are traps located? Description, | === 15. How are traps located? Description, | ||
| Line 138: | Line 119: | ||
| There aren’t MagicMart™ stores, if that’s what you’re asking. | There aren’t MagicMart™ stores, if that’s what you’re asking. | ||
| - | There may be places where one can pick up enchanted gear, auction selling antiquities that may have certain dwoemers, witches or hedge mages hawking charms and disgusting-looking brews at the bazaar, etc. Let the buyer beware! | + | There may be places where one can pick up enchanted gear, auction selling antiquities that may have certain dwoemers, witches or hedge mages hawking charms and disgusting-looking brews at the marketplace, etc. Let the buyer beware! |
| === 19. Can I create magic items? When and how? === | === 19. Can I create magic items? When and how? === | ||
| - | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. | + | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. |
| === 20. What about splitting the party? === | === 20. What about splitting the party? === | ||



