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| gameinfo:twenty_quick_questions_rules [2025/06/08 02:05] – [3. What about raising the dead?] restless | gameinfo:twenty_quick_questions_rules [2025/06/23 14:12] (current) – [1. Ability scores generation method?] restless | ||
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| === 1. Ability scores generation method? === | === 1. Ability scores generation method? === | ||
| - | {{page>:rules:part_6_house_rules# | + | {{page> |
| === 2. How are death and dying handled? === | === 2. How are death and dying handled? === | ||
| - | {{page>:rules:part_6_house_rules# | + | {{page> |
| === 3. What about raising the dead? === | === 3. What about raising the dead? === | ||
| Line 22: | Line 23: | ||
| In [[dict> | In [[dict> | ||
| - | <WRAP indent>< | + | One could maintain |
| - | == Note == | + | |
| - | + | ||
| - | Players are encouraged to keep a stable of characters | + | |
| - | + | ||
| - | **Please note the following: | + | |
| - | + | ||
| - | * Even if you have a stable of characters to choose from, you may still only play one character at a time. | + | |
| - | * No one else may play one of your stable of characters. | + | |
| - | * None of your characters may will any items to other characters in your stable or any other character they have not adventured with. | + | |
| - | * If another character has taken possession of items that are willed, well, that’s a civil matter, if you catch my drift... | + | |
| - | * Your highest level character may only be twice the level of your lowest level character (round down). | + | |
| - | * If your highest level character needs to level up, you will have to play a lower-level character to allow for it. | + | |
| - | * For instance, if you have a fifth level character, your lowest level character may only be second level (5 ÷ 2 = 2.5). | + | |
| - | * As a corollary, if you have a character that is fourth level or higher, you may not start new characters in your stable until you retire that higher level character, so make choices about a stable of characters early. | + | |
| - | </ | + | |
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| === 7. Do I get any benefits for wearing a helmet? === | === 7. Do I get any benefits for wearing a helmet? === | ||
| - | Yes and no; you don’t get an armor class benefit, but anything that would be directed at the head (like, say, a creature crawling in your ear, acid falling on your head, the government listening | + | Yes, a helmet gives the player +1 to their armor class. However, |
| === 8. Can I hurt my friends if I fire into melee or do something similarly silly? === | === 8. Can I hurt my friends if I fire into melee or do something similarly silly? === | ||
| Line 57: | Line 44: | ||
| Of course! | Of course! | ||
| - | {{page>:rules:part_6_house_rules# | + | {{page> |
| Line 81: | Line 68: | ||
| Yes! But, maybe not just monsters... | Yes! But, maybe not just monsters... | ||
| - | **Bonus answer: | + | <wrap indent>**Bonus answer: |
| === 11. Are there going to be cases where a failed save results in PC death? === | === 11. Are there going to be cases where a failed save results in PC death? === | ||
| Line 88: | Line 75: | ||
| === 12. How strictly are encumbrance & resources tracked? === | === 12. How strictly are encumbrance & resources tracked? === | ||
| - | Encumbrance is tracked using a riff on the [[http:// | + | Encumbrance is tracked using a riff on the [[http:// |
| - | Common expendables are abstracted to a [[:dm:notes: | + | Common expendables are abstracted to a [[rules:part_4_the_adventure:home#usage_die|usage die]] to save the whole counting it during camp or fights and spare us all the "can I recover some ammunition?" |
| - | Of course, all magical ammunition and consumables are tracked individually. | + | Tracking resources is important to the exploration part of the game, and a lot of this setting is about braving the unknown. |
| - | + | ||
| - | Tracking resources is important to the exploration part of the game, and a lot of this setting is about braving the wilds. | + | |
| === 13. What’s required when my PC gains a level? Training? Do I get new spells automatically? | === 13. What’s required when my PC gains a level? Training? Do I get new spells automatically? | ||
| - | While training is not required, downtime is. You must take at least one week per three levels (rounded up) of downtime. | + | While training is not required, downtime is. You must take at least one in-game |
| - | Also, while training is not required you can do some training to spend some of that hard-earned | + | Also, while training is not required you can do some training to spend some of that hard-earned |
| No, you do not get spells automatically. | No, you do not get spells automatically. | ||
| - | === 14. What do I get experience for? === | ||
| - | Killing monsters and taking their stuff. | ||
| - | Well, okay... you get 50 XP per HD for killing monsters, plus an extra HD for special abilities. | + | === 14. What do I get experience for? === |
| - | + | ||
| - | You get 1 XP per 1 GP that you //spend// that was //earned by adventuring// | + | |
| - | Also, you get XP for exploration. | + | Killing monsters and taking their stuff. |
| - | Finally, if you spend GP on carousing sometimes you get bonus XP. Note that if things don’t go your way, you can also get consequences for carousing! | + | Well, okay... |
| + | {{page> | ||
| === 15. How are traps located? Description, | === 15. How are traps located? Description, | ||
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| === 17. How do I identify magic items? === | === 17. How do I identify magic items? === | ||
| - | Experimentation is the tried-and-true method. | + | Experimentation is the tried-and-true method. |
| Speaking of arcane lore, it is often said that certain supernatural and underworldly creatures may be able to identify magical items (or perform other extraordinary feats). | Speaking of arcane lore, it is often said that certain supernatural and underworldly creatures may be able to identify magical items (or perform other extraordinary feats). | ||
| Line 137: | Line 119: | ||
| There aren’t MagicMart™ stores, if that’s what you’re asking. | There aren’t MagicMart™ stores, if that’s what you’re asking. | ||
| - | There may be places where one can pick up enchanted gear, auction | + | There may be places where one can pick up enchanted gear, auction selling antiquities that may have certain dwoemers, witches or hedge mages hawking charms and disgusting-looking brews at the marketplace, etc. Let the buyer beware! |
| === 19. Can I create magic items? When and how? === | === 19. Can I create magic items? When and how? === | ||
| - | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. | + | Yes, but it requires a lot of knowledge, time and power that could often be better spent adventuring. |
| === 20. What about splitting the party? === | === 20. What about splitting the party? === | ||



