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gameinfo:setting_design_philosophy [2025/06/08 00:51] – [What (I hope) we get] restlessgameinfo:setting_design_philosophy [2025/06/12 19:14] (current) – [What (I hope) we get] restless
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 A sandbox-style game that is set up for such that players can drop-in or come and go as needed will build a larger player base or lend itself to more situations where the game can played.  If players find a plot hook they want to pursue, then they are welcome to drive the direction of the game. A sandbox-style game that is set up for such that players can drop-in or come and go as needed will build a larger player base or lend itself to more situations where the game can played.  If players find a plot hook they want to pursue, then they are welcome to drive the direction of the game.
  
-== Bog-standard “D&D Fantasy,” at least at the surface ==+== Bog-standard “D&/ Viking Fantasy,” at least at the surface ==
  
 If you want new and occasional casual players to be oriented, then you need a common frame of reference.  Almost everyone nowadays understands the idea of "D&D fantasy" or "Vikings, fuck yeah!" to some degree, and gives them a familiar place to start, even if the similarity may only be skin deep; at least the //really// fantastic stuff will seem like actual fantasy then! If you want new and occasional casual players to be oriented, then you need a common frame of reference.  Almost everyone nowadays understands the idea of "D&D fantasy" or "Vikings, fuck yeah!" to some degree, and gives them a familiar place to start, even if the similarity may only be skin deep; at least the //really// fantastic stuff will seem like actual fantasy then!

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