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gameinfo:setting_design_philosophy [2022/07/11 23:06] – created - external edit 127.0.0.1gameinfo:setting_design_philosophy [2025/06/12 19:14] (current) – [What (I hope) we get] restless
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 ...I don’t want to use a commercially-available setting.  I don’t mind liberally borrowing or adapting things, but the cognitive load of keeping the details of someone else’s work is often a lot higher than just doing your own. ...I don’t want to use a commercially-available setting.  I don’t mind liberally borrowing or adapting things, but the cognitive load of keeping the details of someone else’s work is often a lot higher than just doing your own.
  
-== A light setting ==+== A light but interesting setting ==
  
 Much of the old pulp literature that OD&D was based on was written with the merest sketch of characters, locations and situations; as they wrote throwaway ideas were incorporated for depth and potential anchors for future growth if the stories become the root of a larger world.  Gaming can be similar. Much of the old pulp literature that OD&D was based on was written with the merest sketch of characters, locations and situations; as they wrote throwaway ideas were incorporated for depth and potential anchors for future growth if the stories become the root of a larger world.  Gaming can be similar.
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 A sandbox-style game that is set up for such that players can drop-in or come and go as needed will build a larger player base or lend itself to more situations where the game can played.  If players find a plot hook they want to pursue, then they are welcome to drive the direction of the game. A sandbox-style game that is set up for such that players can drop-in or come and go as needed will build a larger player base or lend itself to more situations where the game can played.  If players find a plot hook they want to pursue, then they are welcome to drive the direction of the game.
  
-== Bog-standard “D&D Fantasy,” at least at the surface ==+== Bog-standard “D&/ Viking Fantasy,” at least at the surface ==
  
-If you want new and occasional casual players to be oriented, then you need a common frame of reference.  Almost everyone nowadays understands the idea of "D&D fantasy" to some degree, and gives them a familiar place to start, even if the similarity may only be skin deep; at least the //really// fantastic stuff will seem like actual fantasy then!+If you want new and occasional casual players to be oriented, then you need a common frame of reference.  Almost everyone nowadays understands the idea of "D&D fantasy" or "Vikings, fuck yeah!" to some degree, and gives them a familiar place to start, even if the similarity may only be skin deep; at least the //really// fantastic stuff will seem like actual fantasy then!
  
 == Let’s not take it too seriously! == == Let’s not take it too seriously! ==

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