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| gameinfo:setting_design_philosophy [2022/07/11 23:06] – created - external edit 127.0.0.1 | gameinfo:setting_design_philosophy [2025/06/12 19:14] (current) – [What (I hope) we get] restless | ||
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| ...I don’t want to use a commercially-available setting. | ...I don’t want to use a commercially-available setting. | ||
| - | == A light setting == | + | == A light but interesting |
| Much of the old pulp literature that OD&D was based on was written with the merest sketch of characters, locations and situations; as they wrote throwaway ideas were incorporated for depth and potential anchors for future growth if the stories become the root of a larger world. | Much of the old pulp literature that OD&D was based on was written with the merest sketch of characters, locations and situations; as they wrote throwaway ideas were incorporated for depth and potential anchors for future growth if the stories become the root of a larger world. | ||
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| A sandbox-style game that is set up for such that players can drop-in or come and go as needed will build a larger player base or lend itself to more situations where the game can played. | A sandbox-style game that is set up for such that players can drop-in or come and go as needed will build a larger player base or lend itself to more situations where the game can played. | ||
| - | == Bog-standard “D&D Fantasy,” at least at the surface == | + | == Bog-standard “D& |
| - | If you want new and occasional casual players to be oriented, then you need a common frame of reference. | + | If you want new and occasional casual players to be oriented, then you need a common frame of reference. |
| == Let’s not take it too seriously! == | == Let’s not take it too seriously! == | ||



