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gameinfo:faq_prospective_players [2025/06/14 20:35] restlessgameinfo:faq_prospective_players [2025/06/20 01:27] (current) – [Okay, can I bring my character from this other game?] restless
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 ===== “But I don’t know that much about Vikings...” ===== ===== “But I don’t know that much about Vikings...” =====
  
-It’s okay, neither do I!  :grin:  Did you watch [[https://www.history.com/shows/vikings|“Vikings”]] on History Channel?  Then you’re good to go.+It’s okay, //neither do I!//  :grin:  Did you watch [[https://www.history.com/shows/vikings|“Vikings”]] on History Channel?  Then you’re good to go.
  
 We’re doing this at around the level of TV- and movie-level knowledge, we’re not going to be extremely historically accurate.  (Well, except for helmets with horns on them.  They don’t wear those (unless you just want to look silly).) We’re doing this at around the level of TV- and movie-level knowledge, we’re not going to be extremely historically accurate.  (Well, except for helmets with horns on them.  They don’t wear those (unless you just want to look silly).)
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 ===== Organizational overview ===== ===== Organizational overview =====
  
-The game is intended to be similar to the oft-vaunted [[west_marches|West Marches]] campaign that all the cool kids like to emulate these days, albeit with a more narrow initial focus.  There’s (initially) no regularly scheduled game day, no regular adventure party and no overarching plot for the game driven by the DM.+The game is intended to be similar to the oft-vaunted [[west_marches|West Marches]] campaign that all the cool kids like to emulate these days, albeit with a more narrow focus.  There’s (initially) no regularly scheduled game day, no regular adventure party and no overarching plot for the game driven by the DM.
  
 The players are in charge of scheduling gaming sessions, recruiting others to go on expeditions and setting their own goals.  The players are in charge of scheduling gaming sessions, recruiting others to go on expeditions and setting their own goals. 
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 == ...map as we adventure?  I know that’s old school! == == ...map as we adventure?  I know that’s old school! ==
  
-That’s up to you.  It’s no skin off my nose if you get lost.  8-)+That’s up to you.  It’s no skin off my nose if you get lost.  :laughing: 
  
 There’s a lot of advantages to mapping.  A well-done map helps you find what has changed since previous visits to the area, or plan new expeditions.  It also tends to help experienced players find hidden areas or work out better routes through dangerous territory that may be riddled with enemies, traps or monsters.  It may help you have a strategic advantage as well.  A map doesn’t have to be an exact representation of the DM’s map.  It can be anything from boxes for rooms connected with lines to a rough drawing and still be useful.  Don’t look at mapping as a chore, but an opportunity. There’s a lot of advantages to mapping.  A well-done map helps you find what has changed since previous visits to the area, or plan new expeditions.  It also tends to help experienced players find hidden areas or work out better routes through dangerous territory that may be riddled with enemies, traps or monsters.  It may help you have a strategic advantage as well.  A map doesn’t have to be an exact representation of the DM’s map.  It can be anything from boxes for rooms connected with lines to a rough drawing and still be useful.  Don’t look at mapping as a chore, but an opportunity.
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 Also, it brings a fun aspect to the game when you realize, "hey, when we left the packbearer in that room to be eaten by the owlbear he was carrying all our extra torches!" Also, it brings a fun aspect to the game when you realize, "hey, when we left the packbearer in that room to be eaten by the owlbear he was carrying all our extra torches!"
  
-Nonetheless... it’s a real pain to keep track of every.  Little.  Thing.  Thus, common expendable items will be represented by a [[rules:part_6_house_rules:home#usage_die|usage die]] check.+Nonetheless... it’s a real pain to keep track of every.  Little.  Thing.  Thus, common expendable items will be represented by a [[rules:part_4_the_adventure:home#usage_die|usage die]] check.
  
 == ...track our encumbrance? == == ...track our encumbrance? ==
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 No. No.
  
-I like the idea of [[dict>open_table_game|open table gaming]], but not taking characters from one DM’s table to another [[dict>flailsnails_conventions|FLAILSNAILS]]-style.  DMs give out differing amount of treasure, magic items, spells, etc.  Someone might be looking to run a lower-powered game, or simply don’t want to have to nerf or buff a bunch of stuff that you’re packing around.  It’s not worth the mental load. +You’re welcome to make a similar character ([[rules:part_2_player_characters:home#new_characters_start_at_first_level|starting from first level, of course]]).
- +
-You’re welcome to make a similar character ([[rules:part_6_house_rules:home#new_characters_start_at_first_level|starting from first level, of course]]).+
  
  
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-==== Can’t we play something else? — or — Can’t we make it more like <something else>? ====+==== Can’t we play <something else>? — or — Can’t we make it more like <something else>? ====
  
 At this table we’re playing [[dict>classic_d_d|Classic D&D]] powered by //[[dict>bfrpg|Basic Fantasy RPG]]// and some house rules.  At this table we’re playing [[dict>classic_d_d|Classic D&D]] powered by //[[dict>bfrpg|Basic Fantasy RPG]]// and some house rules. 
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 ==== Races and classes ==== ==== Races and classes ====
  
-== Where’s my favoritest character class EVAR?? ==+== Where’s my favorite character class? ==
  
 Maybe we can build a class for it with the quasi-classing options. Maybe we can build a class for it with the quasi-classing options.

Q:   What do you call a Viking that’s lost both eyes?
A:   A Vkng