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gameinfo:elevator_pitch [2025/06/07 20:49] restlessgameinfo:elevator_pitch [2025/06/23 17:45] (current) restless
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 ====== Elevator pitch ====== ====== Elevator pitch ======
  
 +<WRAP indent>
 <WRAP parchment> <WRAP parchment>
-It’s been twelve days since you and your fellow raiders boarded the longship at the docks of Hedeby, bound for [[:gaz:lars_trollkiller|Lars Troll-Killer’s]] encampment.  You were expecting a journey of only ten days, but ten days have turned to three weeks of miserable searching across the fog-shrouded arctic seas broken only by the occasional sighting of a whale or... something.  One never knows in these seas.+<WRAP right knotbox>{{gameinfo:elevatorpitch.jpg?direct&150|A scene from Trade Town with The Onyx City in the distance}}</WRAP> 
 +You and your fellow raiders were expecting a ten-day journey when you boarded the longship bound for [[:gaz:lars_trollkiller|Lars Troll-Killer’s]] remote encampment.  Ten days have turned to three weeks of miserable searching across the fog-shrouded arctic seas broken only by hardtack and the occasional sighting of a whale or... something.  One never knows in these wretched waters.
  
-During the journey you have gotten to know some of the others [[:gaz:holumenn|holumenn]] who joined the voyage.  Their stories are all too familiar:  trouble with the Law-Speakers, trouble with family, trouble with money.  Practically everyone seems to be running away from //something.//  Oh, and of course, everyone is looking to find their fortune and are certain they are going to become //very// rich.+During the journey you have gotten to know some of the other //[[:gaz:holumenn|holumenn]]// who joined the voyage.  Their stories are all too familiar:  trouble with [[gaz:lawspeaker|law-speakers]], trouble with [[gaz:jarl|jarls]], trouble with family, trouble with money.  Practically everyone seems to be running away from //something.//  Oh, and of course, everyone is looking to find their fortune and are certain they are going to become //very// rich.
  
-Finally, after several days a figure is spotted in the sky.  Some say it is a gull but others think it is further. young [[:gaz:skald|skald]] looks at it and swears it is a distant dragon.  Regardless, it gives the steersman a direction to go.  Before long, peaks can be seen and when the fog breaks a makeshift harbor is seen that leads to a collection of beached ships, tents and shacks, as well an imposing collection of distant, stark black structures beyond the nearest hills.+Finally, after several days a silhouette is spotted in the sky.  Some say it is a gullbut young [[:gaz:skald|skald]] looks at it and swears it is a distant dragon, which spreads both amusement and unease among the crew.  Regardless, it gives the steersman a direction to go.  Before long, peaks can be seen and when [[gaz:thulian_fog|the fog]] breaks a makeshift [[gaz:harbor|natural harbor]] is found that leads to a collection of beached ships, tents and shacks, as well an imposing collection of distant, stark black structures beyond the nearest hills.
  
-You have arrived at [[:gaz:trade_town|Trade Town]].  Welcome to [[:gaz:ultima_thule|Ultima Thule]].</WRAP>+You have arrived at [[:gaz:trade_town|Trade Town]] just outside [[gaz:onyx_city|The Onyx City]].  Welcome to [[:gaz:thule|Thule]].</WRAP>
  
 +<WRAP indent>**The premise is simple:**  a mysterious ruined city ripe with riches waiting for [[gaz:viking|Viking]] raiders and other [[dict>adventurer|tomb robbers]] to plunder and a greater backstory and history, should you seek to find it.
  
-This is an [[dict>old-school_gaming|old-school]] [[dict>sandbox|]] [[dict>campaign|]] based on equally old-school [[:gameinfo:faq_prospective_players#rules_questions|rules]] and [[:gameinfo:faq_prospective_players#game_style|sensibilities]] and [[:gameinfo:faq_prospective_players#scheduling|structured to fit into the busy lives of adults]].  Beginner and veteran players alike are welcome New characters will be rolled before play begins or you may use a pre-generated character.+The goal?  Kill monsters, take their stuff and have fun.  Sound good?  Then grab some dice and pass the Doritos!</WRAP></WRAP>
  
-\\ 
-The premise is simple:  a huge ruined city ripe with riches for the taking and a greater backstory and mystery, should you seek to find it. 
  
-The goal?  Kill monsters, take their stuff and have fun.  Sound good?  Then grab some dice and pass the Doritos!</WRAP>+This is an [[dict>old-school_gaming|old-school]] [[dict>sandbox|]] [[dict>campaign|]] based on equally old-school [[:gameinfo:faq_prospective_players#rules_questions|rules]] and [[:gameinfo:faq_prospective_players#game_style|sensibilities]] and [[:gameinfo:faq_prospective_players#scheduling|structured to fit into the busy lives of adults]].  Beginner and veteran players alike are welcome New characters will be rolled before play begins or you may use a pre-generated character. 
  
-{{tag>old gameinfo tidbits}}+{{tag>gameinfo tidbits}}