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gameinfo:elevator_pitch [2025/06/07 20:47] restlessgameinfo:elevator_pitch [2025/06/23 17:45] (current) restless
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-Redo this for new setting ideas 
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 ====== Elevator pitch ====== ====== Elevator pitch ======
  
-<WRAP indent><WRAP parchment> +<WRAP indent> 
-{{ :gameinfo:hinterlands_handbill.jpg?direct&175|The Baron’s handbill}} It’s been twelve days since you boarded the barge at the [[gaz:free_city_of_dunfalcon|Dunfalcon]] docks, headed to the [[:gaz:aelfric|Baron's]] [[gaz:encampment|encampment]] in [[:gaz:hinterlands|the Hinterlands]] +<WRAP parchment> 
- You were told it would only take six days, but it’s been almost two weeks in the open elements with little more provided to eat but foul-tasting pickled perch washed down with brackish water the scullery boy claims is tea.  So far the journey has consisted of keeping an eye on your gear and long periods of overwhelming boredom, fortunately broken occasionally by ducking volleys from occasional goblinoid or bandit archers.  It’s not where you wanted to be, but it beats the alternatives you had back home.+<WRAP right knotbox>{{gameinfo:elevatorpitch.jpg?direct&150|A scene from Trade Town with The Onyx City in the distance}}</WRAP> 
 +You and your fellow raiders were expecting a ten-day journey when you boarded the longship bound for [[:gaz:lars_trollkiller|Lars Troll-Killer's]] remote encampment.  Ten days have turned to three weeks of miserable searching across the fog-shrouded arctic seas broken only by hardtack and the occasional sighting of a whale or... something.  One never knows in these wretched waters.
  
-During the [[gaz:cold_sorrows|river]] journey to the [[gaz:encampment|encampment]] you haven’t really gotten to know many of the other cargo... er, passengers, but what you //have// heard sounds all too familiar:  trouble with the law, trouble with [[:gaz::great_church|the Church]], trouble with family.  Practically everyone seems to be running away from //something.//  Oh, and of course, everyone is looking for their fortune.  Everyone is certain they are going to become //very// rich.+During the journey you have gotten to know some of the other //[[:gaz:holumenn|holumenn]]// who joined the voyage Their stories are all too familiar:  trouble with [[gaz:lawspeaker|law-speakers]], trouble with [[gaz:jarl|jarls]], trouble with family, trouble with money.  Practically everyone seems to be running away from //something.//  Oh, and of course, everyone is looking to find their fortune and are certain they are going to become //very// rich.
  
-That’s how you ended up on this journey.  You didn’t know what your next move was but then you saw the handbill outside the hostelry.  Everyone’s heard the stories about [[gaz:aelfric|Baron Aelfric]], but you were undeterred by rumor.  Immediatelyyou knew what to do.</WRAP>+Finally, after several days a silhouette is spotted in the sky.  Some say it is a gull, but a young [[:gaz:skald|skald]] looks at it and swears it is a distant dragon, which spreads both amusement and unease among the crew.  Regardless, it gives the steersman a direction to go.  Before long, peaks can be seen and when [[gaz:thulian_fog|the fog]] breaks a makeshift [[gaz:harbor|natural harbor]] is found that leads to a collection of beached shipstents and shacksas well an imposing collection of distant, stark black structures beyond the nearest hills.
  
 +You have arrived at [[:gaz:trade_town|Trade Town]] just outside [[gaz:onyx_city|The Onyx City]].  Welcome to [[:gaz:thule|Thule]].</WRAP>
  
-<WRAP parchment> +<WRAP indent>**The premise is simple:**  a mysterious ruined city ripe with riches waiting for [[gaz:viking|Viking]] raiders and other [[dict>adventurer|tomb robbers]] to plunder and greater backstory and historyshould you seek to find it.
-It’s been twelve days since you and your fellow raiders boarded the longship at the docks of Hedeby, bound for [[:gaz:lars_trollkiller|Lars Troll-Killer’s]] encampment.  You were expecting journey of only ten daysbut ten days have turned to three weeks of miserable searching across the fog-shrouded arctic seas broken only by the occasional sighting of a whale or... something.  One never knows in these seas.+
  
-During the journey you have gotten to know some of the others [[:gaz:holumenn|holumenn]] who joined the voyage.  Their stories are all too familiar:  trouble with the Law-Speakerstrouble with family, trouble with money.  Practically everyone seems to be running away from //something.//  Oh, and of course, everyone is looking to find their fortune and are certain they are going to become //very// rich. +The goal?  Kill monsterstake their stuff and have fun.  Sound good?  Then grab some dice and pass the Doritos!</WRAP></WRAP>
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-Finally, after several days a figure is spotted in the sky.  Some say it is a gull but others think it is further.  A young [[:gaz:skald|skald]] looks at it and swears it is a distant dragon.  Regardless, it gives the steersman a direction to go.  Before long, peaks can be seen and when the fog breaks a makeshift harbor is seen that leads to a collection of beached ships, tents and shacks, as well an imposing collection of distant, stark black structures beyond the nearest hills. +
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-You have arrived at [[:gaz:trade_town|Trade Town]].  Welcome to [[:gaz:ultima_thule|Ultima Thule]].</WRAP>+
  
  
 This is an [[dict>old-school_gaming|old-school]] [[dict>sandbox|]] [[dict>campaign|]] based on equally old-school [[:gameinfo:faq_prospective_players#rules_questions|rules]] and [[:gameinfo:faq_prospective_players#game_style|sensibilities]] and [[:gameinfo:faq_prospective_players#scheduling|structured to fit into the busy lives of adults]].  Beginner and veteran players alike are welcome!  New characters will be rolled before play begins or you may use a pre-generated character. This is an [[dict>old-school_gaming|old-school]] [[dict>sandbox|]] [[dict>campaign|]] based on equally old-school [[:gameinfo:faq_prospective_players#rules_questions|rules]] and [[:gameinfo:faq_prospective_players#game_style|sensibilities]] and [[:gameinfo:faq_prospective_players#scheduling|structured to fit into the busy lives of adults]].  Beginner and veteran players alike are welcome!  New characters will be rolled before play begins or you may use a pre-generated character.
  
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-The premise is simple:  a huge ruined city ripe with riches for the taking and a greater backstory and mystery, should you seek to find it. 
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-The goal?  Kill monsters, take their stuff and have fun.  Sound good?  Then grab some dice and pass the Doritos!</WRAP> 
  
-{{tag>old gameinfo tidbits}}+{{tag>gameinfo tidbits}}