Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gameinfo:elevator_pitch [2025/06/07 17:37] – [Elevator pitch] restlessgameinfo:elevator_pitch [2025/06/23 17:45] (current) restless
Line 1: Line 1:
-FIXME+====== Elevator pitch ======
  
-Redo this for new setting ideas+<WRAP indent> 
 +<WRAP parchment> 
 +<WRAP right knotbox>{{gameinfo:elevatorpitch.jpg?direct&150|A scene from Trade Town with The Onyx City in the distance}}</WRAP> 
 +You and your fellow raiders were expecting a ten-day journey when you boarded the longship bound for [[:gaz:lars_trollkiller|Lars Troll-Killer’s]] remote encampment.  Ten days have turned to three weeks of miserable searching across the fog-shrouded arctic seas broken only by hardtack and the occasional sighting of a whale or... something.  One never knows in these wretched waters.
  
-\\+During the journey you have gotten to know some of the other //[[:gaz:holumenn|holumenn]]// who joined the voyage.  Their stories are all too familiar:  trouble with [[gaz:lawspeaker|law-speakers]], trouble with [[gaz:jarl|jarls]], trouble with family, trouble with money.  Practically everyone seems to be running away from //something.//  Oh, and of course, everyone is looking to find their fortune and are certain they are going to become //very// rich.
  
-====== Elevator pitch ======+Finally, after several days a silhouette is spotted in the sky.  Some say it is a gull, but a young [[:gaz:skald|skald]] looks at it and swears it is a distant dragon, which spreads both amusement and unease among the crew.  Regardless, it gives the steersman a direction to go.  Before long, peaks can be seen and when [[gaz:thulian_fog|the fog]] breaks a makeshift [[gaz:harbor|natural harbor]] is found that leads to a collection of beached ships, tents and shacks, as well an imposing collection of distant, stark black structures beyond the nearest hills.
  
-<WRAP indent><WRAP knotbox> +You have arrived at [[:gaz:trade_town|Trade Town]] just outside [[gaz:onyx_city|The Onyx City]].  Welcome to [[:gaz:thule|Thule]].</WRAP>
-{{ :gameinfo:hinterlands_handbill.jpg?direct&175|The Baron’s handbill}} It’s been twelve days since you boarded the barge at the [[gaz:free_city_of_dunfalcon|Dunfalcon]] docks, headed to the [[:gaz:aelfric|Baron’s]] [[gaz:encampment|encampment]] in [[:gaz:hinterlands|the Hinterlands]].  +
- You were told it would only take six days, but it’s been almost two weeks in the open elements with little more provided to eat but foul-tasting pickled perch washed down with brackish water the scullery boy claims is tea.  So far the journey has consisted of keeping an eye on your gear and long periods of overwhelming boredom, fortunately broken occasionally by ducking volleys from occasional goblinoid or bandit archers.  It’s not where you wanted to be, but it beats the alternatives you had back home.+
  
-During the [[gaz:cold_sorrows|river]] journey to the [[gaz:encampment|encampment]] you haven’t really gotten to know many of the other cargo... er, passengers, but what you //have// heard sounds all too familiar:  trouble with the law, trouble with [[:gaz::great_church|the Church]], trouble with family.  Practically everyone seems to be running away from //something.//  Oh, and of courseeveryone is looking for their fortune.  Everyone is certain they are going to become //very// rich.+<WRAP indent>**The premise is simple:**  a mysterious ruined city ripe with riches waiting for [[gaz:viking|Viking]] raiders and other [[dict>adventurer|tomb robbers]] to plunder and a greater backstory and historyshould you seek to find it.
  
-That’s how you ended up on this journey.  You didn’t know what your next move was but then you saw the handbill outside the hostelry.  Everyone’s heard the stories about [[gaz:aelfric|Baron Aelfric]], but you were undeterred by rumor.  Immediately, you knew what to do.</WRAP>+The goal?  Kill monsters, take their stuff and have fun.  Sound good?  Then grab some dice and pass the Doritos!</WRAP></WRAP>
  
-This is an [[dict>old-school_gaming|old-school]] [[dict>sandbox|]] [[dict>campaign|]] based on equally old-school [[:gameinfo:faq_prospective_players#rules_questions|rules]] and [[:gameinfo:faq_prospective_players#game_style|sensibilities]] and [[:gameinfo:faq_prospective_players#scheduling|structured to fit into the busy lives of adults]].  Beginner and veteran players alike are welcome!  New characters will be rolled before play begins or you may use a pre-generated character. 
  
-\\ +This is an [[dict>old-school_gaming|old-school]] [[dict>sandbox|]] [[dict>campaign|]] based on equally old-school [[:gameinfo:faq_prospective_players#rules_questions|rules]] and [[:gameinfo:faq_prospective_players#game_style|sensibilities]] and [[:gameinfo:faq_prospective_players#scheduling|structured to fit into the busy lives of adults]].  Beginner and veteran players alike are welcome!  New characters will be rolled before play begins or you may use a pre-generated character.
-The premise is simple:  a wide-open, wild frontier ripe with riches for the taking and a greater backstory and mystery, should you seek to find it.+
  
-The goal?  Kill monsters, take their stuff and have fun.  Sound good?  Then grab some dice and pass the Doritos!</WRAP> 
  
-{{tag>old gameinfo tidbits}}+{{tag>gameinfo tidbits}}