Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
dm:monsters:quaggoth [2025/06/24 20:55] – created restlessdm:monsters:quaggoth [2025/06/25 16:39] (current) – external edit 127.0.0.1
Line 3: Line 3:
 {{ :dm:monsters:quaggoth.png?direct&200|Quaggoth}} {{ :dm:monsters:quaggoth.png?direct&200|Quaggoth}}
  
-**Armor Class**     |  14  +**Armor Class**       |  14                    
-**Hit Dice**        |  1+2  +**Hit Dice**          |  1+2                   
-**No. of Attacks**  |  2 claws or 1  +**No. of Attacks**    |  2 claws or 1          
-**Damage**          |  1-3/1-3 or by weapon +**Damage**            |  1-3/1-3 or by weapon 
-**Movement**        |  40’  +**Movement**          |  40’                   
-**No. Appearing**   |  2-24  +**No. Appearing**     |  2-24                  
-**Save As**         |  F2  +**Save As**           |  F2                    
-**Morale**          |  10  |+**Morale**            |  10                    | 
 +^ **Special Attacks**    Berserk near death    | 
 +^ **Special Defenses**  nil                   |
  
-Little is known of these great white shaggy bipeds.  Some say they once formed a warlike cannibal race – their aggressiveness is unquestionable.  Any fleeing or threatening party invites certain attack, and even a party which remains motionless within the quaggoth’s field of view is 75% likely to be attacked by the creatures.+ 
 +Little is known of these great white shaggy bipeds.  Some say they once formed a warlike cannibal race – their aggressiveness is unquestionable.  **Any fleeing or threatening party invites certain attack**, and even a party which remains motionless within the quaggoth’s field of view is 75% likely to be attacked by the creatures.
  
 Quaggoths are usually (70%) unarmed, in which case they fight with two claws for 1-4 hit points of damage each.  30% of quaggoth groups encountered will be armed with either battle-axes or two-handed swords.  A particular quaggoth group will always either be unarmed, except for the leader-type, or armed — there will never be a mixture of unarmed and armed creatures in the same group. Quaggoths are usually (70%) unarmed, in which case they fight with two claws for 1-4 hit points of damage each.  30% of quaggoth groups encountered will be armed with either battle-axes or two-handed swords.  A particular quaggoth group will always either be unarmed, except for the leader-type, or armed — there will never be a mixture of unarmed and armed creatures in the same group.
Line 18: Line 21:
 With every 12 quaggoths encountered there will be one leader-type with 15 hit points, 3HD and armor class 16.  The leader-type will always be armed with a battle-axe or two-handed sword. With every 12 quaggoths encountered there will be one leader-type with 15 hit points, 3HD and armor class 16.  The leader-type will always be armed with a battle-axe or two-handed sword.
  
-Quaggoths are totally immune to poison.+Quaggoths are **totally immune to poison**.
  
-If a quaggoth is reduced to a number of hit points between zero and -5, it will continue to fight in a berserk fashion at +2 hit probability and +2 damage.  When it reaches -6 hit points it dies.+If a quaggoth is reduced to a number of hit points between zero and -5, it will **continue to fight in a berserk fashion** at +2 hit probability and +2 damage.  When it reaches -6 hit points it dies.
  
 They speak a halting, primitive form of an unknown tongue and can only grasp very simple concepts. They speak a halting, primitive form of an unknown tongue and can only grasp very simple concepts.
  
 +(Adapted from //Fiend Folio//)
  
 {{tag>monster}} {{tag>monster}}

You know you’re all Chaotic Greedy anyway